xccc_dm3 public beta 1

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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kaffee
Posts: 15
Joined: Fri Jul 31, 2009 9:15 am

xccc_dm3 public beta 1

Post by kaffee »

Hello everyone,

this is my first public beta (beta 2 tbh =), its a medievalthemed fortress/castle/church semilargesized map, 8+ player fit in, and its mainfocus shall be tdm and ofc ffa. It has 3 attriums, in each are 2 weapons and 1 item like ya mh and ra, each connect thru 2 tunnels/stairs/bncpad/teleporter. i resized some of the stock textures and did some effects over it, aswell i used normalmapping, but i had to find a deal between size and sharpness, so i used it just as some finetuning since the download is allready now quite large, its including also an own soundtrack.
so any suggestions welcome about gameflow and itemplacment, plz share your thougths with me, and have fun with the map.

Image

here some screenshot :

http://www.divshare.com/download/8780877-075


and the download link :

http://www.divshare.com/download/8779157-00e

http://www.divshare.com/download/8759146-716


i hope its worth the download, but its quite large, should be the best with this size B-E.
anyways have fun


thx and regards,

kaffee

edit: ok ive made a huge mistake, if anyone even realized it B.-E i added a old aas, god knows how, so i updated the link with a fully functional aas. :E the second link is just the aas. i am sorry :/. I also added more screenshots. and the third link is for some ideas for the final, only ambient stuff =) i also a tried one of socks skybox.

http://www.divshare.com/download/8757930-351
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