Question about ctf maps in cpma

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Question about ctf maps in cpma

Post by cityy »

I'm currently working on a ctf map and my problem is that if I play the map in cpma, I can't pick up a flag. I just run over it and nothing happens. I only have this problem with cpma - in vq3 the map is fine. :confused:
How to fix this problem?
- cityy
www.ferdinandlist.de/leveldesign
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Re: Question about ctf maps in cpma

Post by voodoochopstiks »

you're playing in warmup mode, try adding a bot to the other team and readying up.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Question about ctf maps in cpma

Post by cityy »

Oh, so nothing wrong with my map :D

Ty, I would have been wondering for ages - you know, I'm new to all of this stuff.. :toothy:
www.ferdinandlist.de/leveldesign
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