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how to create cell shading textures on models/map textures

Posted: Mon Dec 07, 2009 9:07 pm
by michael18
Hello
I now want to give my Project which im working on a new graphic push up.
So does somebody know how i can convert the existing 3d map textures and player models into cell shade textures?

Re: how to create cell shading textures on models/map textures

Posted: Mon Dec 07, 2009 9:24 pm
by Kaz
This may be a good place to begin, or perhaps using the Search link up top to search this forum for information.

http://www.google.com/search?hl=en&ei=C ... ng&spell=1

Re: how to create cell shading textures on models/map textures

Posted: Tue Dec 08, 2009 7:38 pm
by michael18
The problem is i already lost my .map files so only the .bsp files are left..
So i thing the method with q3map2 dont work here

Re: how to create cell shading textures on models/map textures

Posted: Tue Dec 08, 2009 7:55 pm
by AEon
Use
  • "D:\Games\!q3map2\q3map2.exe" -v -convert -format map "D:\Games\Quake3\baseq3\maps\[yourbspfile].bsp"
(from dosbox) to convert your .bsp back to .map format. This works rather well, though the light entities will need to be placed again. You'll need to adapt the path and you'll need to have q3map2 installed.