Hello
I now want to give my Project which im working on a new graphic push up.
So does somebody know how i can convert the existing 3d map textures and player models into cell shade textures?
how to create cell shading textures on models/map textures
Re: how to create cell shading textures on models/map textures
This may be a good place to begin, or perhaps using the Search link up top to search this forum for information.
http://www.google.com/search?hl=en&ei=C ... ng&spell=1
http://www.google.com/search?hl=en&ei=C ... ng&spell=1
Re: how to create cell shading textures on models/map textures
The problem is i already lost my .map files so only the .bsp files are left..
So i thing the method with q3map2 dont work here
So i thing the method with q3map2 dont work here
Re: how to create cell shading textures on models/map textures
Use
- "D:\Games\!q3map2\q3map2.exe" -v -convert -format map "D:\Games\Quake3\baseq3\maps\[yourbspfile].bsp"