how to create cell shading textures on models/map textures

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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michael18
Posts: 26
Joined: Fri Apr 04, 2008 4:08 pm

how to create cell shading textures on models/map textures

Post by michael18 »

Hello
I now want to give my Project which im working on a new graphic push up.
So does somebody know how i can convert the existing 3d map textures and player models into cell shade textures?
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: how to create cell shading textures on models/map textures

Post by Kaz »

This may be a good place to begin, or perhaps using the Search link up top to search this forum for information.

http://www.google.com/search?hl=en&ei=C ... ng&spell=1
michael18
Posts: 26
Joined: Fri Apr 04, 2008 4:08 pm

Re: how to create cell shading textures on models/map textures

Post by michael18 »

The problem is i already lost my .map files so only the .bsp files are left..
So i thing the method with q3map2 dont work here
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: how to create cell shading textures on models/map textures

Post by AEon »

Use
  • "D:\Games\!q3map2\q3map2.exe" -v -convert -format map "D:\Games\Quake3\baseq3\maps\[yourbspfile].bsp"
(from dosbox) to convert your .bsp back to .map format. This works rather well, though the light entities will need to be placed again. You'll need to adapt the path and you'll need to have q3map2 installed.
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