Hello,
I have idea for my mod for Quake 3.
When I have rocketlauncher I go slowly than I go with machinegun.
I´m maper, but I need some codechange in my mod and I don´t want how on it. Please help me.
Player speed vs. weapons
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: Player speed vs. weapons
This forum is not here to have other people do your work for you. Check rentacoder.com for that.
EDIT: Perhaps that is a bit harsh. If you are not an experienced programmer, I suggest you first become acquainted with the C language before you delve into the innards of the Q3A engine.
EDIT: Perhaps that is a bit harsh. If you are not an experienced programmer, I suggest you first become acquainted with the C language before you delve into the innards of the Q3A engine.
Re: Player speed vs. weapons
Ok, when I define this functions?
Or on the internet isnt some web with lot of tutorial? I find on Google, but, I don´t find.
Or on the internet isnt some web with lot of tutorial? I find on Google, but, I don´t find.
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: Player speed vs. weapons
Check out Code3Arena.
Re: Player speed vs. weapons
Thanks, I tried some things, but it isnt working.
I tried Headshot, compile code allright, but when I start game and run the map, the game is shuting down.
I tried Headshot, compile code allright, but when I start game and run the map, the game is shuting down.
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: Player speed vs. weapons
Scan the console for error messages, that should give you a clue (and if it doesn't, post the condump here).