Player speed vs. weapons

Locked
Kabus
Posts: 5
Joined: Fri Feb 12, 2010 10:04 pm

Player speed vs. weapons

Post by Kabus »

Hello,
I have idea for my mod for Quake 3.
When I have rocketlauncher I go slowly than I go with machinegun.

I´m maper, but I need some codechange in my mod and I don´t want how on it. Please help me.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Player speed vs. weapons

Post by ^misantropia^ »

This forum is not here to have other people do your work for you. Check rentacoder.com for that.

EDIT: Perhaps that is a bit harsh. If you are not an experienced programmer, I suggest you first become acquainted with the C language before you delve into the innards of the Q3A engine.
Kabus
Posts: 5
Joined: Fri Feb 12, 2010 10:04 pm

Re: Player speed vs. weapons

Post by Kabus »

Ok, when I define this functions?
Or on the internet isnt some web with lot of tutorial? I find on Google, but, I don´t find.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Player speed vs. weapons

Post by ^misantropia^ »

Check out Code3Arena.
Kabus
Posts: 5
Joined: Fri Feb 12, 2010 10:04 pm

Re: Player speed vs. weapons

Post by Kabus »

Thanks, I tried some things, but it isnt working.
I tried Headshot, compile code allright, but when I start game and run the map, the game is shuting down.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Player speed vs. weapons

Post by ^misantropia^ »

Scan the console for error messages, that should give you a clue (and if it doesn't, post the condump here).
Locked