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Player speed vs. weapons

Posted: Sun Feb 14, 2010 5:44 pm
by Kabus
Hello,
I have idea for my mod for Quake 3.
When I have rocketlauncher I go slowly than I go with machinegun.

I´m maper, but I need some codechange in my mod and I don´t want how on it. Please help me.

Re: Player speed vs. weapons

Posted: Sun Feb 14, 2010 6:56 pm
by ^misantropia^
This forum is not here to have other people do your work for you. Check rentacoder.com for that.

EDIT: Perhaps that is a bit harsh. If you are not an experienced programmer, I suggest you first become acquainted with the C language before you delve into the innards of the Q3A engine.

Re: Player speed vs. weapons

Posted: Mon Feb 15, 2010 4:23 pm
by Kabus
Ok, when I define this functions?
Or on the internet isnt some web with lot of tutorial? I find on Google, but, I don´t find.

Re: Player speed vs. weapons

Posted: Mon Feb 15, 2010 6:47 pm
by ^misantropia^
Check out Code3Arena.

Re: Player speed vs. weapons

Posted: Tue Feb 16, 2010 10:30 am
by Kabus
Thanks, I tried some things, but it isnt working.
I tried Headshot, compile code allright, but when I start game and run the map, the game is shuting down.

Re: Player speed vs. weapons

Posted: Tue Feb 16, 2010 12:12 pm
by ^misantropia^
Scan the console for error messages, that should give you a clue (and if it doesn't, post the condump here).