Working with func_rotating

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Working with func_rotating

Post by cityy »

I am trying to make a brush rotating arround it's own axis. I don't understand how I can define the rotation's radius and neither how to set the rotation's center.
I checked the gtkradiant manual and read that func_rotation brushes/models need an origin brush. My question now is: What is an origion brush?
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themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: Working with func_rotating

Post by themuffinman »

The origin brush is a common texture. So if you look under the 'common' directory in your textures it'll be there. You'll want to make a square brush, apply the origin texture to it, and position it in the middle of what you want to rotate. Then you select it all and apply it as a func_rotation. You can also set the axis of rotation in the func_rotation parameters.
Last edited by themuffinman on Sat Mar 06, 2010 3:54 pm, edited 1 time in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Working with func_rotating

Post by obsidian »

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
D Scrama
Posts: 18
Joined: Sat Feb 27, 2010 3:59 am

Re: Working with func_rotating

Post by D Scrama »

Just a map
rotate.zip
http://scrama_levelart.livejournal.com
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Working with func_rotating

Post by cityy »

Oh, I almost forgott to reply here :ninja:

Yea got it, thanks guys!
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