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ct3tourney1 - speed map

Posted: Sun Mar 14, 2010 3:56 pm
by cityy
Inspired by Pat's "A well oiled toaster", AEon's AEneon and ZPDM01 by ZEphYR (http://lvlworld.com/review.php?id=1830) I started working on a cel shaded speed map.

Link: http://cityy.explicits.de/uploads/maps/ ... ey1_b1.zip

I recommend to play it in cpma tourney. I hope everything is working - as always feedback is highly appreciated. :toothy:

Screenshots:

[lvlshot]http://img27.imageshack.us/img27/7621/shot0025z.jpg[/lvlshot]

More: http://img27.imageshack.us/gal.php?g=shot0025z.jpg

Thanks to Phantazm11 for leading this map to where it is right now. :)

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 1:44 am
by Anthem
I played a few games on this. I enjoyed the layout a bit. The only bits that really concern me are the mega health area (essentially tele-only), and the amount of armors. I think the mega should be more centralized and there should be one yellow armor for such a small map. That's just my opinion, though.

I also liked the cel shadering. The bricks look good with it. :)

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 2:59 am
by D Scrama
Good visuals, nice style.

Imho, too many armor and RA atrium is overweighted: RA > MH, LG+RG > SG. Maybe replace RA with GA or switch MH and RA.

> The only bits that really concern me are the mega health area (essentially tele-only), and the amount of armors.

MH is easy to grab via RJ, or simple jumping door-column(or what it is)-on-wall lamp.

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 4:12 am
by Kaz
I think it would look better if the textures were more stylized and had less detail... Maybe the JP swirly thing would look better if they were smaller, solid rectangles instead of a gradient-ed ball.

And make it bigger! ;)

Edit: also the garish lighting clashes with the really depressing sky

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 12:21 pm
by Anthem
D Scrama wrote:Good visuals, nice style.

Imho, too many armor and RA atrium is overweighted: RA > MH, LG+RG > SG. Maybe replace RA with GA or switch MH and RA.

> The only bits that really concern me are the mega health area (essentially tele-only), and the amount of armors.

MH is easy to grab via RJ, or simple jumping door-column(or what it is)-on-wall lamp.
Indeed, but from the platform below you are simply unable to jump up to the mega; you have to fall down to the tele or move back to strafe over. It would be nice if there was a small ledge there that would allow a player to jump on it and jump again to reach mega.

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 2:51 pm
by cityy
Thanks for the feedback so far guys - I didn't expect that much! Looking into it. :)

I am sorry to disappoint you Kaz but I wont make it bigger, because it was meant to be a speed map and I wanted to keep the current layout - I will think about item placcement tho.
Kaz wrote:I think it would look better if the textures were more stylized and had less detail...
What do you mean? I should make the textures more comic like?
Anthem wrote: Indeed, but from the platform below you are simply unable to jump up to the mega;
From the platform with the green light beam you can jump on the blue lamp below the mega and then up to the mega. :)
I am going to release a video with some jumps later!

[lvlshot]http://img692.imageshack.us/img692/5855/shot0027l.jpg[/lvlshot]

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 3:15 pm
by ShadoW_86
It's too small! Add more rooms, and remove some items, it's overweighted now.

Re: ct3tourney1 - speed map

Posted: Mon Mar 15, 2010 6:16 pm
by cityy
I said I wouldn't add another room but meh... :toothy:

[lvlshot]http://img535.imageshack.us/img535/4770/shot0002l.jpg[/lvlshot]

Re: ct3tourney1 - speed map

Posted: Wed Mar 17, 2010 7:52 pm
by cityy
***Update***

Link: http://cityy.explicits.de/uploads/maps/ ... y1_b11.zip

Changes:

- added a third room
- moved some items (e.g. the YA near RA or the RG)
- added a lower path from MH room to RA room

Youtube:
ct3tourney1 - basic jumps: http://www.youtube.com/watch?v=KUE23SUPvQw

Re: ct3tourney1 - speed map

Posted: Thu Mar 18, 2010 2:42 am
by D Scrama
Thats nice, I like it =)

Re: ct3tourney1 - speed map

Posted: Thu Mar 18, 2010 8:13 pm
by cityy
You can download the final version here: http://cityy.explicits.de/uploads/maps/ ... _final.zip

I submitted it to ..::lvl.

Re: ct3tourney1 - speed map

Posted: Thu Mar 18, 2010 11:34 pm
by deqer
lol, you went from b1 to b11. ;)

Re: ct3tourney1 - speed map

Posted: Fri Mar 19, 2010 5:39 am
by cityy
Yeah it was meant to be beta 1.1 but I cant use a point in the file name.