i went through the .bsp to see , i found out that it has give_target commands and spawn target and other commmands in the source file of .bsp , i tried copying and pasting on the right terms of origin from reqbouncerl and nmx2 and all other maps that worked properly and spawns with rockets only in quakelive and it gives me this error said CMod shader : funny loop size ...
now i think because when i finished with editing i saved it and it saved through the windows rtf file and not compiled and saved to its originality form ,im sure its the saveing technique problem , please , if u can make endifacid.pk3 , just spawn with rocketlauncher , similar how quakelive detects and works properly in reqbouncerl.pk3 map and other midair polish maps , so i can play it in quakelive for training purposes would be helpfull , i'd contribute a great deal of grattitude im from UAE ABu Dhabi you have my word on it. i promise u but if u do this to me i have only 4 other maps aswell with the same exact problem , and im sure if u deal with endifacid the rest will be simple and quick , , 3waveCTF maps works great after decryption such as q3wxs1 works fine and spawns with railgun , nmx2 from polishmidair spawns with rocket and works fine
