Stereo

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Canning_s
Posts: 41
Joined: Thu Jul 17, 2008 5:09 am

Stereo

Post by Canning_s »

I am wanting to use Quake 3 with my VR920 headset. However, when i change r_stereo to 1, i get this error on startup: GLW_StartOpenGL() - could not load OpenGL subsystem

Please help

thanks
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Stereo

Post by Eraser »

r_stereo is not a setting that is related to sound. All variables that are prefixed with r_ are related to graphical settings (the r probably stands for rendering). I'm not sure what the r_stereo setting does, but it may be related to some (obsolete) stereoscopic rendering function.

All sound related settings are prefixed with s_
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Stereo

Post by ^misantropia^ »

For the interested:

/r_stereoEnabled 1
/r_stereoSeparation 64

Don your 3D glasses and enjoy the stereoscopic goodness (and headache afterwards).

Requires ioquake3. But you should have that installed anyway.
Canning_s
Posts: 41
Joined: Thu Jul 17, 2008 5:09 am

Re: Stereo

Post by Canning_s »

I have added the following to an AUTOEXEC.CFG
seta r_stereoEnabled 1
seta r_stereoSeparation 64
However, there is no difference in Quake 3.

What is ioquake3... i dont think i have it.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Stereo

Post by ^misantropia^ »

http://ioquake3.org/

BTW and for great justice: /r_anaglyphmode 1
Canning_s
Posts: 41
Joined: Thu Jul 17, 2008 5:09 am

Re: Stereo

Post by Canning_s »

OK, got ioquake 3.

Installed, updated and copied the pak0 file.
I created an autoexec.cfg file containing:
seta r_stereoEnabled 1
seta r_stereoSeparation 64
seta r_anaglyphmode 1
Still no luck.

Is there a guide out there?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: Stereo

Post by ^misantropia^ »

http://wiki.ioquake3.org/Stereo_Rendering

You might need to tweak r_stereoseparation (less is more IIRC).
Salinga
Posts: 86
Joined: Thu Apr 14, 2005 10:04 pm

Re: Stereo

Post by Salinga »

Please don't forget: ioquake has its config files not in baseq3!
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