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[RELEASE] Scrap Brain - farewells
Posted: Sat Jan 15, 2011 4:56 pm
by Noruen
Well, as many of you know and many of you doesn't, I'm working on my new map "Scrap Brain" (probably only codename) and I get into the state when I'm on crossroad. I have main theme, but I don't know where to put in. So I will be grateful for your opinion. I've put some main themes on my mind, but if you have another write it here, thanks
Some screen:

Re: [VOTE] Scrap Brain - need help
Posted: Sat Jan 15, 2011 5:21 pm
by ShadoW_86
Asteroid sounds cool. Plus you can always use some nice skybox with it.
Re: [VOTE] Scrap Brain - need help
Posted: Sat Jan 15, 2011 11:43 pm
by Bliccer
For me it looks like a hidden tech prison. Maybe really somewhere on a asteroid where no one can flee from...
Re: [VOTE] Scrap Brain - need help
Posted: Sun Jan 16, 2011 5:33 pm
by ^Ghost
from that (and previous screens) it fits more into the asteroid theme
Re: [VOTE] Scrap Brain - need help
Posted: Mon Jan 17, 2011 8:16 am
by Eraser
Base on Asteroid. What Bliccer said. Kind of Riddick like.
Re: [VOTE] Scrap Brain - need help
Posted: Tue Feb 01, 2011 9:38 am
by Noruen
ok, thanks, asteroid wins
But now, i need something else. Itried to figure out how it is possible to make small box and then to project it on the sky everywhere in the level, but i'm doing something wrong, because it doesn't work in my map. Is there some tutorial, or compile command necessary? fKd told me how to do that, but i am probably too poor on my mind

Re: [VOTE] Scrap Brain - need help
Posted: Tue Feb 01, 2011 9:46 am
by Eraser
You can do portal skies with Q3Map2. Maybe
this is a good starting point? Unfortunately the tutorial link over there doesn't seem to work, so maybe you can find a tutorial somewhere else.
Re: [VOTE] Scrap Brain - need help
Posted: Tue Feb 01, 2011 12:16 pm
by Noruen
Oh, yes, but when I put _skybox entity in my small skybox and compile it, the only thing i get is 1) HOM effect or 2) black sky (yes I have light in my small skybox space). Simply I can't solve it

Re: [VOTE] Scrap Brain - need help
Posted: Tue Feb 01, 2011 3:53 pm
by obsidian
ydnar's sample map using portal skies, let me know if you have any questions:
http://robotrenegade.com/q3map2/downloa ... skybox.zip
Re: [VOTE] Scrap Brain - need help
Posted: Tue Feb 01, 2011 7:45 pm
by Noruen
Well.. it seems to be working. Thank you! Probably was something wrong with my sky shader. You saved me again
Now, something great can and will be created

Re: [VOTE] Scrap Brain - need help
Posted: Sat Feb 19, 2011 5:00 pm
by Noruen
Work in progress...
Now with definitive skybox:

Re: Scrap Brain - Work in progress
Posted: Sat Feb 19, 2011 5:13 pm
by Anthem
Looks really nice, man!
Re: Scrap Brain - Work in progress
Posted: Sat Feb 19, 2011 10:17 pm
by cityy
Gotta say that looks pretty damn nice. Good work, sir.
Re: Scrap Brain - Work in progress
Posted: Sun Feb 20, 2011 8:40 am
by Theftbot
Might want to try a subtle green fog.
Re: Scrap Brain - Work in progress
Posted: Sun Feb 20, 2011 4:18 pm
by Bonnebez
I like the atmosphere of your map, i also like the lightning and textures of your other screenshots on image shack.
Re: Scrap Brain - Work in progress
Posted: Thu Mar 10, 2011 9:24 pm
by Noruen
Re: [VOTE] Scrap Brain - need help
Posted: Fri Mar 11, 2011 3:36 am
by Peenyuh
Noruen wrote:Work in progress...
Now with definitive skybox:

WOW!

This is gonna be AWESOME! I can't wait. DO IT NOW!!!!

Re: Scrap Brain - Work in progress
Posted: Fri Mar 11, 2011 3:18 pm
by spirit_
Architecture looks great and the skybox is spot-on, I'd remove the purple light (?) on that roof though.
Re: Scrap Brain - Work in progress
Posted: Sat Mar 12, 2011 10:19 pm
by Noruen
Small test of textures with alpha shadows turned on.

Re: Scrap Brain - Work in progress
Posted: Sat Mar 12, 2011 11:28 pm
by obsidian
TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
Re: Scrap Brain - Work in progress
Posted: Sat Mar 12, 2011 11:33 pm
by Guitar_man
obsidian wrote:TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
Agreed.
BTW Noruen, I'll be waiting for this new map.

Re: Scrap Brain - Work in progress
Posted: Sat Mar 12, 2011 11:47 pm
by Noruen
but it is on-wall lcd monitor, not poster... Chmmmm... i'll try it.
Re: Scrap Brain - Work in progress
Posted: Sat Mar 12, 2011 11:54 pm
by fKd
it does indeed break the mood of the area by a fair bit imo...
Re: Scrap Brain - Work in progress
Posted: Sun Mar 13, 2011 12:54 am
by EmeraldTiger
I don`t see anything wrong with it. I mean, id themselves used ads in almost all of their QL maps, even hardcore gothic / dark arenas like Black Cathedral, etc. If id software did it, I don`t see anything wrong with including them. Plus, I`m a fan of gothic-tech hybrids, so either way keep them the way they are.

Re: Scrap Brain - Work in progress
Posted: Sun Mar 13, 2011 1:15 am
by Guitar_man
What we're all saying here are just opinions, Noruen. Proceed as you wish.
