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				[RELEASE] Scrap Brain - farewells
				Posted: Sat Jan 15, 2011 4:56 pm
				by Noruen
				Well, as many of you know and many of you doesn't, I'm working on my new map "Scrap Brain" (probably only codename) and I get into the state when I'm on crossroad. I have main theme, but I don't know where to put in. So I will be grateful for your opinion. I've put some main themes on my mind, but if you have another write it here, thanks 
Some screen:

 
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Sat Jan 15, 2011 5:21 pm
				by ShadoW_86
				Asteroid sounds cool. Plus you can always use some nice skybox with it.
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Sat Jan 15, 2011 11:43 pm
				by Bliccer
				For me it looks like a hidden tech prison. Maybe really somewhere on a asteroid where no one can flee from...
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Sun Jan 16, 2011 5:33 pm
				by ^Ghost
				from that (and previous screens) it fits more into the asteroid theme
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Mon Jan 17, 2011 8:16 am
				by Eraser
				Base on Asteroid. What Bliccer said. Kind of Riddick like.
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Tue Feb 01, 2011 9:38 am
				by Noruen
				ok, thanks, asteroid wins 
But now, i need something else. Itried to figure out how it is possible to make small box and then to project it on the sky everywhere in the level, but i'm doing something wrong, because it doesn't work in my map. Is there some tutorial, or compile command necessary? fKd told me how to do that, but i am probably too poor on my mind 

 
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Tue Feb 01, 2011 9:46 am
				by Eraser
				You can do portal skies with Q3Map2. Maybe 
this is a good starting point? Unfortunately the tutorial link over there doesn't seem to work, so maybe you can find a tutorial somewhere else.
 
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Tue Feb 01, 2011 12:16 pm
				by Noruen
				Oh, yes, but when I put _skybox entity in my small skybox and compile it, the only thing i get is 1) HOM effect or 2) black sky (yes I have light in my small skybox space). Simply I can't solve it 

 
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Tue Feb 01, 2011 3:53 pm
				by obsidian
				ydnar's sample map using portal skies, let me know if you have any questions:
http://robotrenegade.com/q3map2/downloa ... skybox.zip
 
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Tue Feb 01, 2011 7:45 pm
				by Noruen
				Well.. it seems to be working. Thank you! Probably was something wrong with my sky shader. You saved me again  
 
Now, something great can and will be created  
  
 
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Sat Feb 19, 2011 5:00 pm
				by Noruen
				Work in progress...
Now with definitive skybox:

 
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Feb 19, 2011 5:13 pm
				by Anthem
				Looks really nice, man!
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Feb 19, 2011 10:17 pm
				by cityy
				Gotta say that looks pretty damn nice. Good work, sir.
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sun Feb 20, 2011 8:40 am
				by Theftbot
				Might want to try a subtle green fog.
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sun Feb 20, 2011 4:18 pm
				by Bonnebez
				I like the atmosphere of your map, i also like the lightning and textures of your other screenshots on image shack.
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Thu Mar 10, 2011 9:24 pm
				by Noruen
				
			 
			
					
				Re: [VOTE] Scrap Brain - need help
				Posted: Fri Mar 11, 2011 3:36 am
				by Peenyuh
				Noruen wrote:Work in progress...
Now with definitive skybox:

 
WOW! 

 This is gonna be AWESOME! I can't wait. DO IT NOW!!!! 

 
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Fri Mar 11, 2011 3:18 pm
				by spirit_
				Architecture looks great and the skybox is spot-on, I'd remove the purple light (?) on that roof though.
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Mar 12, 2011 10:19 pm
				by Noruen
				Small test of textures with alpha shadows turned on.

 
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Mar 12, 2011 11:28 pm
				by obsidian
				TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Mar 12, 2011 11:33 pm
				by Guitar_man
				obsidian wrote:TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
Agreed.
BTW Noruen, I'll be waiting for this new map.  

 
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Mar 12, 2011 11:47 pm
				by Noruen
				but it is on-wall lcd monitor, not poster... Chmmmm... i'll try it.
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sat Mar 12, 2011 11:54 pm
				by fKd
				it does indeed break the mood of the area by a fair bit imo...
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sun Mar 13, 2011 12:54 am
				by EmeraldTiger
				I don`t see anything wrong with it. I mean, id themselves used ads in almost all of their QL maps, even hardcore gothic / dark arenas like Black Cathedral, etc. If id software did it, I don`t see anything wrong with including them. Plus, I`m a fan of gothic-tech hybrids, so either way keep them the way they are. 

 
			 
			
					
				Re: Scrap Brain - Work in progress
				Posted: Sun Mar 13, 2011 1:15 am
				by Guitar_man
				What we're all saying here are just opinions, Noruen. Proceed as you wish.  
