another q3map hack: per-entity patchmeta and subdivisions

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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reyalp
Posts: 11
Joined: Sat Apr 30, 2005 7:23 pm

another q3map hack: per-entity patchmeta and subdivisions

Post by reyalp »

Cross posted from q3map2 forums.

Download:
http://www.worldwidegaming.org/develope ... yalp-2.zip

Info:
You can use the keys _patchmeta and _patchsubdivisions to control how patches in a given entity are compiled. More details in the readme. This is experimental, use at your own risk.

This also includes the content priority stuff, with some better example shaders.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

d/l'ing.
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