Cross posted from q3map2 forums.
Download:
http://www.worldwidegaming.org/develope ... yalp-2.zip
Info:
You can use the keys _patchmeta and _patchsubdivisions to control how patches in a given entity are compiled. More details in the readme. This is experimental, use at your own risk.
This also includes the content priority stuff, with some better example shaders.