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another q3map hack: per-entity patchmeta and subdivisions

Posted: Thu May 05, 2005 6:34 am
by reyalp
Cross posted from q3map2 forums.

Download:
http://www.worldwidegaming.org/develope ... yalp-2.zip

Info:
You can use the keys _patchmeta and _patchsubdivisions to control how patches in a given entity are compiled. More details in the readme. This is experimental, use at your own risk.

This also includes the content priority stuff, with some better example shaders.

Posted: Thu May 05, 2005 9:09 am
by 4days
d/l'ing.