Endifacid IO QuakeLive Mod

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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crozar
Posts: 8
Joined: Wed Nov 29, 2006 3:04 pm

Endifacid IO QuakeLive Mod

Post by crozar »

Greetings , Textures problems is solved after i added a pak file that have helped all the missing textures .

but now i have trouble in the map EndifAcid in IO Q3 - with mod Quakelive , when game starts the people spawn with machinegun's instead of RocketLaunchers , reqbouncerl works fine which is a map from the Polish mid air pak , and it starts game with all players with rocketlaunchers , please if u can upload me an edited endifacid that has rocketlaunchers at start , because even normal Quake3 cant detect it , and the mod Quakelive havent got the CPMA feature's which u can vote for start weapon.

i did a mini quake3 version ( arcade style ) i will gladly upload it , if u like to try.
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