Stupid Curves

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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_woot_
Posts: 7
Joined: Tue Sep 13, 2011 8:16 am

Stupid Curves

Post by _woot_ »

I'm having trouble trying to get my doorways to behave. I'm using 8 unit wide brush on each side that sticks out 2 units from the wall. The top I used a curve and used the thicken option to 8 units, then I put a cap on it. In the editor this all looks fine, but in game I have noticed at certain angles I can see past the cap. It looks like the game Leaves the cap alone and draws the curve with less detail the farther you are away, which causes a problem because now there is a gap. I know its hard to explain so Ive posted 2 videos of it, one of how it looks in game, and one of what I'm doing to make these doorways in the editor. I guess I could run the cap into the curve but that seems like a sloppy way to do it.

In game video:
http://www.youtube.com/watch?v=-m04OIMFjHo

In Editor Video:
http://www.youtube.com/watch?v=FdF1e1sJ7_c
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Stupid Curves

Post by obsidian »

No kidding. You have T-junctions everywhere and the patches overlap.

Proper way:

[lvlshot]http://zero.robotrenegade.com/q3w/proper-arch-doors.jpg[/lvlshot]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
_woot_
Posts: 7
Joined: Tue Sep 13, 2011 8:16 am

Re: Stupid Curves

Post by _woot_ »

Thank you Obsidian, you really are the dude.
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