Finished Map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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_woot_
Posts: 7
Joined: Tue Sep 13, 2011 8:16 am

Finished Map

Post by _woot_ »

Im done working on my duel map and I don't think its too bad. Thanks for the help guys.
Here it is in quakelive and quake 3 format and a video for the lazy folks (video is not very bright, ill make a better one later). Bots work in both quakelive and quake 3.

Quakelive:
http://www.mediafire.com/file/h08v8d4ga ... icious.pk3

Quake 3:
http://www.mediafire.com/file/7li932fww ... iousq3.pk3

Video:(very dark copy, sorry)
http://www.youtube.com/watch?v=HbhDzPAys1c
bst
Posts: 24
Joined: Fri Mar 13, 2009 4:55 am

Re: Finished Map

Post by bst »

Looks nice mate, I would say some of the rooms (like the big tele room) are still a little bit big but not really much to worry about. Theres some stretched textures and some that aren't scaled right, it wouldn't take long to sort them out. But I guess you just want to move on now.

Other than that I think the layout is pretty nice. Looks like you learnt a lot so I hope we see more maps from you.

I like the hole in the roof at the RA btw :)
Takkie
Posts: 101
Joined: Sat Nov 25, 2006 3:06 pm

Re: Finished Map

Post by Takkie »

Nice map.
The lighting is a bit to colourful in places but gives a nice mood.
It feels like a map from 2000 wich i like a lot.
Nice job!
[url=http://slugrock.tumblr.com]slugs and rockets[/url]
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