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Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 8:55 pm
by gooball :D
Anyone find the easter egg in ct3ctf2? Ive been looking forever.
thx
-gooball
Re: Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 9:08 pm
by xer0s
Gooball! What's up dude!?
Re: Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 10:24 pm
by seremtan
wrong forum, kiddo
Re: Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 11:32 pm
by obsidian
Hint: It's in the place where you haven't looked for it yet.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 11:46 pm
by HM-PuFFNSTuFF
Have you considered finding it?
Re: Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 11:50 pm
by obsidian
Hint #2: Cold.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Thu Nov 10, 2011 11:51 pm
by xer0s
You're getting warmer...
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 12:54 am
by obsidian
No spoilers, xer0s. What a douche.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 12:57 am
by EmeraldTiger
Another Hint: Turn on Free Death avenue.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 1:02 am
by GONNAFISTYA
fuckin nerds
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 7:44 am
by Eraser
There's a hidden picture of my cats in my
House of Dissent map. See if you can find that. You'll need to noclip through some wall to find it though.
Oh and run the map in ctf gametype once. There's encoded messages in some of the info screens that appear.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 1:11 pm
by DTS
You have to noclip to find it? That's creepy.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 3:30 pm
by gooball :D
Found it! Thanks to EmeraldTiger.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 3:38 pm
by MKJ
cool beans
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 6:34 pm
by seremtan
whoa, my
poolshark map has had >4,000 d/ls
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 9:11 pm
by DTS
seremtan wrote:whoa, my
poolshark map has had >4,000 d/ls
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
(My PC won't run that map, I think.)
You know what could also be neat? You remember that Quake Pong mod or whatever it was called (Qpong?), where you pushed a big ball around to win (rocket hits moved it, too)? A map for that where you play on the pool table. Just an idea...
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 10:24 pm
by seremtan
DTS wrote:With Eraser's mod maybe you could get it to display the right time?
pretty sure eraser's mod is entity-related
the clock was done with alpha shaders, layered on slices of nodraw
ps. fuck u...
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 10:30 pm
by Tsakali
seremtan wrote:
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
that's my kind of cunningness

Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 10:32 pm
by DTS
seremtan wrote:DTS wrote:With Eraser's mod maybe you could get it to display the right time?
pretty sure eraser's mod is entity-related
the clock was done with alpha shaders, layered on slices of nodraw
ps. fuck u...
I don't know how Eraser's mod works, just that it allows mappers to do things with maps that have not been possible before, and that he is adding features as people request them,
p.s.
fuck u too u dipshit.
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 10:34 pm
by xer0s
This is a great idea, considering the high demand for Quake 3 mods/maps...
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 11:14 pm
by seremtan
well, it's called entity plus, rather than shader plus, so...
it's all academic however, since there's no way i'm revisiting that map or any other map for that matter, even if i could find the .map file, which i doubt
so double fuck u with knobs on
Re: Easter Egg in Cityy's Fluorescent?
Posted: Fri Nov 11, 2011 11:15 pm
by seremtan
Tsakali wrote:seremtan wrote:
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
that's my kind of cunningness

a/s/l?
Re: Easter Egg in Cityy's Fluorescent?
Posted: Sat Nov 12, 2011 3:21 pm
by Eraser
DTS wrote:seremtan wrote:whoa, my
poolshark map has had >4,000 d/ls
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
No you can't and nor will you ever be able to.
No way to access system clock from within the Q3 qvm
Re: Easter Egg in Cityy's Fluorescent?
Posted: Sat Nov 12, 2011 5:05 pm
by DTS
Eraser wrote:DTS wrote:Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
No you can't and nor will you ever be able to.
No way to access system clock from within the Q3 qvm
With the Q3 source code released I thought you could do anything?
Besides, OSP has a
/currenttime
command that displays the time. How does that work, then?

Re: Easter Egg in Cityy's Fluorescent?
Posted: Sat Nov 12, 2011 5:25 pm
by obsidian
There's a difference between an engine mod and a game mod. A game mod like Entity Plus runs on the existing Quake3.exe and just modifies certain features of the game. You could write a game mod with just the development tools and QVM.
An engine mod means actually changing the engine's source code and requires a recompile of the Q3.exe, meaning it has to be a completely independent installation of the game.