Easter Egg in Cityy's Fluorescent?

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gooball :D
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Easter Egg in Cityy's Fluorescent?

Post by gooball :D »

Anyone find the easter egg in ct3ctf2? Ive been looking forever. :sly:

thx

-gooball
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xer0s
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Re: Easter Egg in Cityy's Fluorescent?

Post by xer0s »

Gooball! What's up dude!?
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seremtan
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Re: Easter Egg in Cityy's Fluorescent?

Post by seremtan »

wrong forum, kiddo
obsidian
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Re: Easter Egg in Cityy's Fluorescent?

Post by obsidian »

Hint: It's in the place where you haven't looked for it yet.
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HM-PuFFNSTuFF
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Re: Easter Egg in Cityy's Fluorescent?

Post by HM-PuFFNSTuFF »

Have you considered finding it?
obsidian
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Re: Easter Egg in Cityy's Fluorescent?

Post by obsidian »

Hint #2: Cold.
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xer0s
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Re: Easter Egg in Cityy's Fluorescent?

Post by xer0s »

You're getting warmer...
obsidian
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Re: Easter Egg in Cityy's Fluorescent?

Post by obsidian »

No spoilers, xer0s. What a douche.
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EmeraldTiger
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Re: Easter Egg in Cityy's Fluorescent?

Post by EmeraldTiger »

Another Hint: Turn on Free Death avenue.
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GONNAFISTYA
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Re: Easter Egg in Cityy's Fluorescent?

Post by GONNAFISTYA »

fuckin nerds
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Eraser
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Re: Easter Egg in Cityy's Fluorescent?

Post by Eraser »

There's a hidden picture of my cats in my House of Dissent map. See if you can find that. You'll need to noclip through some wall to find it though.

Oh and run the map in ctf gametype once. There's encoded messages in some of the info screens that appear.
DTS
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Re: Easter Egg in Cityy's Fluorescent?

Post by DTS »

You have to noclip to find it? That's creepy.
gooball :D
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Re: Easter Egg in Cityy's Fluorescent?

Post by gooball :D »

Found it! Thanks to EmeraldTiger.
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MKJ
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Re: Easter Egg in Cityy's Fluorescent?

Post by MKJ »

cool beans
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seremtan
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Re: Easter Egg in Cityy's Fluorescent?

Post by seremtan »

whoa, my poolshark map has had >4,000 d/ls :eek:

not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
DTS
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Re: Easter Egg in Cityy's Fluorescent?

Post by DTS »

seremtan wrote:whoa, my poolshark map has had >4,000 d/ls :eek:

not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?

(My PC won't run that map, I think.)

You know what could also be neat? You remember that Quake Pong mod or whatever it was called (Qpong?), where you pushed a big ball around to win (rocket hits moved it, too)? A map for that where you play on the pool table. Just an idea...
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seremtan
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Re: Easter Egg in Cityy's Fluorescent?

Post by seremtan »

DTS wrote:With Eraser's mod maybe you could get it to display the right time?
pretty sure eraser's mod is entity-related

the clock was done with alpha shaders, layered on slices of nodraw

ps. fuck u...
Tsakali
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Re: Easter Egg in Cityy's Fluorescent?

Post by Tsakali »

seremtan wrote:
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
that's my kind of cunningness :up:
DTS
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Re: Easter Egg in Cityy's Fluorescent?

Post by DTS »

seremtan wrote:
DTS wrote:With Eraser's mod maybe you could get it to display the right time?
pretty sure eraser's mod is entity-related

the clock was done with alpha shaders, layered on slices of nodraw

ps. fuck u...
I don't know how Eraser's mod works, just that it allows mappers to do things with maps that have not been possible before, and that he is adding features as people request them,

p.s.
fuck u too u dipshit.
xer0s
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Re: Easter Egg in Cityy's Fluorescent?

Post by xer0s »

This is a great idea, considering the high demand for Quake 3 mods/maps...
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seremtan
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Re: Easter Egg in Cityy's Fluorescent?

Post by seremtan »

well, it's called entity plus, rather than shader plus, so...

it's all academic however, since there's no way i'm revisiting that map or any other map for that matter, even if i could find the .map file, which i doubt

so double fuck u with knobs on
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seremtan
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Re: Easter Egg in Cityy's Fluorescent?

Post by seremtan »

Tsakali wrote:
seremtan wrote:
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
that's my kind of cunningness :up:
a/s/l?
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Eraser
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Re: Easter Egg in Cityy's Fluorescent?

Post by Eraser »

DTS wrote:
seremtan wrote:whoa, my poolshark map has had >4,000 d/ls :eek:

not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
No you can't and nor will you ever be able to.
No way to access system clock from within the Q3 qvm
DTS
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Re: Easter Egg in Cityy's Fluorescent?

Post by DTS »

Eraser wrote:
DTS wrote:Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
No you can't and nor will you ever be able to.
No way to access system clock from within the Q3 qvm
With the Q3 source code released I thought you could do anything?

Besides, OSP has a
/currenttime
command that displays the time. How does that work, then?

:offended:
obsidian
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Re: Easter Egg in Cityy's Fluorescent?

Post by obsidian »

There's a difference between an engine mod and a game mod. A game mod like Entity Plus runs on the existing Quake3.exe and just modifies certain features of the game. You could write a game mod with just the development tools and QVM.

An engine mod means actually changing the engine's source code and requires a recompile of the Q3.exe, meaning it has to be a completely independent installation of the game.
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