not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
seremtan wrote:whoa, my poolshark map has had >4,000 d/ls
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
(My PC won't run that map, I think.)
You know what could also be neat? You remember that Quake Pong mod or whatever it was called (Qpong?), where you pushed a big ball around to win (rocket hits moved it, too)? A map for that where you play on the pool table. Just an idea...
seremtan wrote:
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
DTS wrote:With Eraser's mod maybe you could get it to display the right time?
pretty sure eraser's mod is entity-related
the clock was done with alpha shaders, layered on slices of nodraw
ps. fuck u...
I don't know how Eraser's mod works, just that it allows mappers to do things with maps that have not been possible before, and that he is adding features as people request them,
well, it's called entity plus, rather than shader plus, so...
it's all academic however, since there's no way i'm revisiting that map or any other map for that matter, even if i could find the .map file, which i doubt
seremtan wrote:
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
seremtan wrote:whoa, my poolshark map has had >4,000 d/ls
not sure it counts as an easter egg, but the hands on the giant clock with the RG on top actually go around at the right speed due to cunning shader cunningness
Hey that's neat (haven't seen it though). With Eraser's mod maybe you could get it to display the right time?
No you can't and nor will you ever be able to.
No way to access system clock from within the Q3 qvm
There's a difference between an engine mod and a game mod. A game mod like Entity Plus runs on the existing Quake3.exe and just modifies certain features of the game. You could write a game mod with just the development tools and QVM.
An engine mod means actually changing the engine's source code and requires a recompile of the Q3.exe, meaning it has to be a completely independent installation of the game.