Making broken/bent guardrails?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dervish
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Joined: Thu Mar 01, 2012 4:25 am

Making broken/bent guardrails?

Post by dervish »

So I'm trying to make bent railing, and honestly I haven't a clue on how to go across doing this... :tard: I tried making it out of patch meshes, that went terrible..(I'm even too ashamed to post a picture of my sad sorry attempt) I'm sure it can be done that way but with extreme difficulty, at least for me. :D


This is what I'm trying to accomplish for this particular spot,
Image

Basically I'm trying to eventually get the whole top rail(yellow) to about 90 degrees by the end, and have the support beams(blue) turn into sort of a staircase by sticking an invisible brush or patch mesh atop it to stop the player from falling in between the beams. What would be the best way to go about making this? Thanks in advance :)
dervish
Posts: 50
Joined: Thu Mar 01, 2012 4:25 am

Re: Making broken/bent guardrails?

Post by dervish »

Oh and if you know of any tutorials or such that would aid me, that would be just as helpful as any response :) happy Easter :p
^Ghost
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Re: Making broken/bent guardrails?

Post by ^Ghost »

easiest way would be to use cylinders and then vertex them as u see fit
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obsidian
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Re: Making broken/bent guardrails?

Post by obsidian »

Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dervish
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Re: Making broken/bent guardrails?

Post by dervish »

Ill give that a shot and post back on my results soon :)
dervish
Posts: 50
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Re: Making broken/bent guardrails?

Post by dervish »

This is what i came up with after about 20 or so minuets :p I'm going to touch it up and do some more work before I decide if this is actually how i want it, but this method seems to be working great :) Thanks for the help! Criticism is greatly appreciated :up:

Image

Image

Image
dervish
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Joined: Thu Mar 01, 2012 4:25 am

Re: Making broken/bent guardrails?

Post by dervish »

Oh, and sock, sorry about making your textures look like crap x) Pretty much all of it is temporary so don't be too worried ;P
dervish
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Re: Making broken/bent guardrails?

Post by dervish »

I'm going to redo the whole spot because I think it looks to much like mushy melted metal/playdough xD
[acid]
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Re: Making broken/bent guardrails?

Post by [acid] »

I don't wonder that this guardrail broke. It's built out of cheese :olo:
obsidian
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Re: Making broken/bent guardrails?

Post by obsidian »

I thought you wanted a curved metal railing. For a broken one, you might want to go take a look at some reference photos to study how they actually break. Metal doesn't turn into noodle when it breaks, it normally flexes at a certain point until it breaks off.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dervish
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Re: Making broken/bent guardrails?

Post by dervish »

haha Ok, I'll go do some research on my cheese noodle when I get around to it :olo:
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Eraser
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Re: Making broken/bent guardrails?

Post by Eraser »

Also might be easier to model such a thing?
dervish
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Re: Making broken/bent guardrails?

Post by dervish »

no experience nor firsthand knowledge of how to do so, this is the first level editing sort of thing I've endeavored on and I've only been doing so for a few months x)
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