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no starting weapons?

Posted: Wed Apr 18, 2012 4:24 am
by dervish
So how can I make it so the player doesn't start out with a machine gun?? :D

Re: no starting weapons?

Posted: Wed Apr 18, 2012 6:08 am
by Eraser
You can't, actually

Let me clarify that: you can't, without a mod.

Re: no starting weapons?

Posted: Wed Apr 18, 2012 7:57 am
by themuffinman
Eraser is correct, although you can remove all bullets from the player on spawn...

info_player_deathmatch -> target_give -> ammo_bullets

Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.

Re: no starting weapons?

Posted: Wed Apr 18, 2012 11:50 pm
by dervish
I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way :)