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				no starting weapons?
				Posted: Wed Apr 18, 2012 4:24 am
				by dervish
				So how can I make it so the player doesn't start out with a machine gun??  

 
			
					
				Re: no starting weapons?
				Posted: Wed Apr 18, 2012 6:08 am
				by Eraser
				You can't, actually
Let me clarify that: you can't, without a mod.
			 
			
					
				Re: no starting weapons?
				Posted: Wed Apr 18, 2012 7:57 am
				by themuffinman
				Eraser is correct, although you can remove all bullets from the player on spawn...
info_player_deathmatch 

 target_give 

 ammo_bullets
Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.
 
			
					
				Re: no starting weapons?
				Posted: Wed Apr 18, 2012 11:50 pm
				by dervish
				I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way 
