no starting weapons?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dervish
Posts: 50
Joined: Thu Mar 01, 2012 4:25 am

no starting weapons?

Post by dervish »

So how can I make it so the player doesn't start out with a machine gun?? :D
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: no starting weapons?

Post by Eraser »

You can't, actually

Let me clarify that: you can't, without a mod.
themuffinman
Posts: 384
Joined: Fri Mar 05, 2010 5:29 pm

Re: no starting weapons?

Post by themuffinman »

Eraser is correct, although you can remove all bullets from the player on spawn...

info_player_deathmatch -> target_give -> ammo_bullets

Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.
dervish
Posts: 50
Joined: Thu Mar 01, 2012 4:25 am

Re: no starting weapons?

Post by dervish »

I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way :)
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