
no starting weapons?
no starting weapons?
So how can I make it so the player doesn't start out with a machine gun?? 

Re: no starting weapons?
You can't, actually
Let me clarify that: you can't, without a mod.
Let me clarify that: you can't, without a mod.
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- Joined: Fri Mar 05, 2010 5:29 pm
Re: no starting weapons?
Eraser is correct, although you can remove all bullets from the player on spawn...
info_player_deathmatch
target_give
ammo_bullets
Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.
info_player_deathmatch


Set the bullets count key to -100, that takes away the standard 100 starting bullets or 50 in TDM.
Re: no starting weapons?
I should have clarified, themuffinman actually had the answer I was looking for, thanks by the way 
