Found a site that said you can create demos in .avi format in Doom 3. So I load doom, type in "recorddemo demo1" and start playing for a few minutes. Stop playing and type in "avidemo demo1 and sit there for a few minutes.
Click over to my demo folder and noticed I had a 2gig folder filled with .tga files and a .wav file.
Friend of mine said you have to compress the files d3 gave me (I believe he said in adobe acrobat?) and that should get it working.
Now, the sites I'm finding say nothing about compressing the data...but I'm guessing I must do this somehow. Being as it didn't work and I have thousands of tga files lying around. Someone mind telling me what app I use to make this avi demo?
Creating Doom 3 Demos.
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Check out the tutorials over at own-age.com (it's mostly Q3A oriented but the same principles apply for D3).
It was adobe premiere I was thinking of. :lol:
There is a tool called pjBMP2AVI I found in one of the how to threads. Guess I'll try that out.
thanks.
Damn good thread for anyone wanting to give it a try.
http://www.own-age.com/forum/thread.aspx?id=3982&page=1
There is a tool called pjBMP2AVI I found in one of the how to threads. Guess I'll try that out.
thanks.
Damn good thread for anyone wanting to give it a try.
http://www.own-age.com/forum/thread.aspx?id=3982&page=1
bmptoavi is the one i use, its great.bork[e] wrote:It was adobe premiere I was thinking of. :lol:
There is a tool called pjBMP2AVI I found in one of the how to threads. Guess I'll try that out.
thanks.
Damn good thread for anyone wanting to give it a try.
http://www.own-age.com/forum/thread.aspx?id=3982&page=1
A Question.
I've got everything working and converted just fine. I've got binds setup to start recording while in game, but how can I set this up to create a new demo name each time I execute the bind. The bind is /bind m "record demo1". How can I set that up to go from demo1, to demo2, ect..?
Also, is there know way to record the sound of what's going on...?
I've got everything working and converted just fine. I've got binds setup to start recording while in game, but how can I set this up to create a new demo name each time I execute the bind. The bind is /bind m "record demo1". How can I set that up to go from demo1, to demo2, ect..?
Also, is there know way to record the sound of what's going on...?