in alphabetical order of map name
ctfnew - still in development
[lvlshot]http://img853.imageshack.us/img853/3566/shot0022cy.jpg[/lvlshot]
this was for a 20 brush map comp. it sucked and i dumped it lol
[lvlshot]http://img255.imageshack.us/img255/6518/shot0023z.jpg[/lvlshot]
ep-fkd01 - also still in development, this is the first map for my ep idea. its slow work lol
[lvlshot]http://img846.imageshack.us/img846/5467/shot0024o.jpg[/lvlshot]
ep-fkdship - this was another idea i had for my ent plus map. this was like a living quarters. i used heaps of
curves and a funky shader for wall art
[lvlshot]http://img155.imageshack.us/img155/4426/shot0025w.jpg[/lvlshot]
more ent plus doodles
[lvlshot]http://img838.imageshack.us/img838/5905/shot0026z.jpg[/lvlshot]
hallway - a ctf map that was quite far along in development. but in the end i just did not enjoy the spaces so i dumped it and started q3dmp11
[lvlshot]http://img195.imageshack.us/img195/8440/shot0049l.jpg[/lvlshot]
q3ctfp13 - this thing really is finished. but in the end i decided to not release it due to the fact that fundamentaly the layout and scale did not flow or feel right.
[lvlshot]http://img834.imageshack.us/img834/2679/shot0027pp.jpg[/lvlshot]
q3ctfp18 - small 2v2-3v3 ctf. had some interesting ideas but in the end i lost focus and moved on
[lvlshot]http://img834.imageshack.us/img834/5908/shot0028lf.jpg[/lvlshot]
q3ctfp19 - an odd one. heaps of work was done on this. the flag bases are almost 100% patch meshes lol. industrial but it felt too box map like. shelved, may still see the light of day..
[lvlshot]http://img228.imageshack.us/img228/6933/shot0029j.jpg[/lvlshot]
q3ctfp20brushmap - 3rd place in the q3w 20 brush map comp. fun working with such a limited amount of brushes. reinforced efficient brush work.
[lvlshot]http://img41.imageshack.us/img41/5301/shot0030t.jpg[/lvlshot]
q3ctfp21 - a sketch i was working on, but then abandoned.
[lvlshot]http://img835.imageshack.us/img835/7039/shot0031a.jpg[/lvlshot]
q3ctfp22 - was my entry into maverickservers comp. burned me out, lost focus and ended up only liking the geo. ive been working on it more, refining the layout and flow so ive not released it yet. it taught me a lot of lessons. the main one being im not a comp mapper, im too slow lol.
[lvlshot]http://img823.imageshack.us/img823/7816/shot0032y.jpg[/lvlshot]
q3ctfp24 - this ones another interesting one. ive borrowed heavily from the mid section of q3ctf1. the bases and "interesting" but this ones in early stages. it got hijacked by ctfnew
[lvlshot]http://img824.imageshack.us/img824/3695/shot0033c.jpg[/lvlshot]
q3ctfp3 - this was my first q3 map i released. the construction methods and horrible, but i liked some of the stuff i was doing. i felt more free as i was at the start of my q3 mapping process. ive basically been refining the same theme my whole mapping stint. just cant shake sci-fi

[lvlshot]http://img840.imageshack.us/img840/1991/shot0034f.jpg[/lvlshot]
q3dmp11 - started off a q2dm1 clone, then i added my madness to the mix. i went too far with brushes, but i still enjoy running around this one.
[lvlshot]http://img513.imageshack.us/img513/103/shot0035re.jpg[/lvlshot]
q3dmp12 - this was a heavily inspired by q3tourney2. it was for a maverick comp which i did not finish. its been shelved for now, but it will be finished one day.
[lvlshot]http://img826.imageshack.us/img826/2339/shot0036z.jpg[/lvlshot]
q3dmp14 - vertical, space/alien madness. and an adventure in patterns. i hear its good for instagib

[lvlshot]http://img834.imageshack.us/img834/5338/shot0037bc.jpg[/lvlshot]
q3dmp15 - prolly the best map ive ever made. pity the textures were from another game. never assume if someone has used textures in a publicly released map that they are legit. i tried to get in contact with the original author the the map before using em but it was a long dead email account. so i forged ahead. finished it. then found out the bad news

[lvlshot]http://img89.imageshack.us/img89/9896/shot0038a.jpg[/lvlshot]
q3dmp17 - this was gonna be a weird one. sci-fi meets the middle east. lost interest, abandoned
[lvlshot]http://img545.imageshack.us/img545/8457/shot0039z.jpg[/lvlshot]
q3dmp20 - layout done. just working on the texture theme.
[lvlshot]http://img716.imageshack.us/img716/3032/shot0040m.jpg[/lvlshot]
q3dmp23 - this ones out the door, done and dusted. had fun with this one. but got bored and just released what i had done so far. enjoyed making the big vertical buildings, esp the main outside area
[lvlshot]http://img94.imageshack.us/img94/2237/shot0041t.jpg[/lvlshot]
q3dmp4 - i still like the general look, but im still very much a noob here (2nd map) with big ideas lol. but in the end, the layout sucks. there are lots of mistakes through out this one. but i like the scale i was going for. lots of little bits i still think look good. but overall... well im not sure.
[lvlshot]http://img11.imageshack.us/img11/4455/shot0042pv.jpg[/lvlshot]
q3dmp6 - this was gonna be cel shaded. some cool ideas, but in the end ive shelved it.
[lvlshot]http://img207.imageshack.us/img207/9553/shot0043z.jpg[/lvlshot]
q3dmp8 - this is the back of what was gonna be an air ship level. abandoned
[lvlshot]http://img571.imageshack.us/img571/6664/shot0044k.jpg[/lvlshot]
q3dmp9 - some good ideas, but still im in my larva form and not mapping very well. more of a learning experience in the end.
[lvlshot]http://img846.imageshack.us/img846/5011/shot0045w.jpg[/lvlshot]
scibble - a layout i was playing around with, but its not going anywhere.
[lvlshot]http://img845.imageshack.us/img845/6269/shot0046.jpg[/lvlshot]
temp01 - this is one of those maps. it will get done (been working on it the last few days, its looking shiny) but its being done in private. a d/l link will appear when its done. AEons texture set in full effect

[lvlshot]http://img21.imageshack.us/img21/9308/shot0047g.jpg[/lvlshot]
random eh?
