Blood Omnicide(Blood Omen: Legacy of Kain 3d port) can use h

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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EternalWolf
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Joined: Fri Sep 07, 2012 4:51 am

Blood Omnicide(Blood Omen: Legacy of Kain 3d port) can use h

Post by EternalWolf »

Blood Omnicide is a 3d port of Blood Omen: Legacy of Kain using a modified version of GtkRadiant and q3map2.

Most people dont know about this project, but it is extremely impressive. Check out the videos at the official site and some of the pictures at Mod Database to see how it is shaping up so far. They are using sprites from the original game right now and dont have time to do models and animations for the characters, but they could probably use more help with the environments to get it done faster as well. They have made some of their own tools as well but I figure if you get edit for Quake 3 you can probably do it for this as well. They released a demo last year if you want to get an idea of what its going to be like, however the engine and graphics have made significant enhancements since then.

http://omnicide.legacy-of-kain.ru/en (russian site has more information)
http://www.moddb.com/mods/blood-omnicide
http://expo2011.quakewiki.net/detail-view.php?id=115
http://www.youtube.com/watch?v=METuciFfBKQ
http://www.youtube.com/watch?v=1ZmwL5ohzGs (Old video comparison)

Blood Omnicide is a project to port Blood Omen: Legacy Of Kain™ to 3D utilizing powers of Darkplaces engine. Main goal is to save original game feel and provide nearly same gameplay and balance. Second goal is to provide game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.

Being a legal modification, Blood Omnicide provides a patch that will port original game to new rendering pipeline, so would require original PC/PSX Blood Omen in order to play. For those who don't have BO PC/PSX CD, a Sneak Peak Preview demo version of Blood Omen which is freely distributed is included to the installer and can be used as base. However, the Sneak Preview demo does not contain any FMV's, barely playable (some models and sounds are missed, no starting scene) and will not receive updates in future releases.

Blood Omnicide is powered by Darkplaces engine and brings new set of game tools for creating the world. It's using modified version of GtkRadiant and q3map2 with new features:
  • Support of massive foliage and misc_models (including grass and bushes)
  • RTLights being processed for lightmap
  • A plugin for marking unique entity keys (to provide level re-entering opportunity)
  • Automated terrain blending edge correction and microblending


Ingame tool includes interactive rtlights editor, foliage/tree/surfacemodel planter and model viewer.

Check out more info about the project, developer's blog, community pages, Bloody Sounds soundtracks, and news on official website.


Contact them here.

http://omnicide.legacy-of-kain.ru/community-en/feedback
Last edited by AEon on Fri Sep 07, 2012 7:16 am, edited 1 time in total.
Reason: Formatted the post to show images directly.
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Blood Omnicide(Blood Omen: Legacy of Kain 3d port) can use h

Post by Eraser »

That looks terrific. I loved Blood Omen and the Soul Reaver games.
Infernis
Posts: 615
Joined: Thu Feb 17, 2005 12:00 pm

Re: Blood Omnicide(Blood Omen: Legacy of Kain 3d port) can use h

Post by Infernis »

The original Blood Omen made quite an impression on me. I still have a original copy for the Playstation and I've got it on the PC. Even though it's dated, it's still one hell of a game. Great story and great atmosphere.
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
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