It's a Q&A session with some industry top level designers. It's primarily about single player design though, but with EntityPlus around, you've got the perfect oppertunity to put this knowledge into practiceWhile many of these questions are specifically focused on the craft of level design, there are a number of great quandaries that delve into broader production concerns, tools development, and engine limitations.
I always say that level design is applied game design. It is both a hyper-specialized craft and a broader study of the intersection of technology, mechanics and largely intangible fun. Thus, there are some great learnings in this feature -- and in our GDC tutorial offerings -- no matter what game development discipline you may come from.

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