Titanfall
Re: Titanfall
titanfall looks awesome. a bit too cluttered perhaps, but that's how fps's are nowadays.
Re: Titanfall
Titanfall uses "the cloud" to do computations for the game, right? I find this a scary proposition. What if MS decides in a few years time that it's no longer financially interesting to keep spending CPU power on Titanfall because everyone's playing the sequel? Does this mean I can no longer play Titanfall at all?
Re: Titanfall
Finally indeed, because the CoD's after CoD4 were crapscared? wrote:Finally a good fps?....what's the story?...
http://www.titanfall.com/videos/gamescom-gameplay-demo
Re: Titanfall
What r u? Some kind of fag?...Eraser wrote:Titanfall uses "the cloud" to do computations for the game, right? I find this a scary proposition. What if MS decides in a few years time that it's no longer financially interesting to keep spending CPU power on Titanfall because everyone's playing the sequel? Does this mean I can no longer play Titanfall at all?
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Re: Titanfall
OK that does look awesome...
Re: Titanfall
I'll be getting this game.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Titanfall
This looks terrible. What's so great about a COD clone with shitty mechs that infantry can blow up in a couple seconds?
Re: Titanfall
scared? wrote:Mix of cod and quake...

Name one similarity with Quake?
Re: Titanfall
I was about to ask the same thing... everywhere I see compares the two. Where's the strafe jumping? Where's the arena style gameplay? lol?Psyche911 wrote:scared? wrote:Mix of cod and quake...![]()
Name one similarity with Quake?
It's cod with walljumping and mechs.
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Re: Titanfall
Lol moron alertscared? wrote:Mix of cod and quake...
Re: Titanfall
It looks like Call of Duty or some other futuristic shitty console FPS, who gives a shit
I love quake!
Re: Titanfall
Bacon wrote: Where's the strafe jumping? ...
well there you goBacon wrote:...with walljumping...
Re: Titanfall
reeeaallly?MKJ wrote:Bacon wrote: Where's the strafe jumping? ...well there you goBacon wrote:...with walljumping...

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Re: Titanfall
Exactly my thoughts - more like Prey than Quake
Re: Titanfall
xbox cloud runs on Azure. I wouldn't worry about that going down any time soon.Eraser wrote:Titanfall uses "the cloud" to do computations for the game, right? I find this a scary proposition. What if MS decides in a few years time that it's no longer financially interesting to keep spending CPU power on Titanfall because everyone's playing the sequel? Does this mean I can no longer play Titanfall at all?
Re: Titanfall
I'm just simply going to disagree. Sure there's kind of a pseudo wall jump in quake when you rocket jump off a wall, I guess. But come on... Quake is on an entire different level in terms of player movement.MKJ wrote:
well there you go
I'm not even trying to say the game's bad or anything, just sick of people comparing rusted metal to solid gold.
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Re: Titanfall
Assassin's Creed has physics defying methods of movement.
Ergo, it's just like Quake.
Ergo, it's just like Quake.
Re: Titanfall
I personally never said this game is like Quake, I have no idea I've never played it (or anyone else here for that matter).
What I'm saying is that this walljumping is Titanfall's "strafejumping", much like Half-Life has crouchjumping and Tribes has skiing.
Is it exactly the same in the sense that it's a bug in the physics system allowing the player to move at much higher speeds when tickling the strafebuttons at a certain rythm? No. Is it a fundemental gameplay mechanic which influcences playermovement used for potentially epic maneuvres, giving the player that uses it an edge of the player that doesn't? Why yes, it is.
This game is a fast competitive shooter with a heavy focus on movement, like Quake is.
If you're gonna discredit a comparison to Quake because it's not exactly the same as Quake, then there already is a game out there which is fast and competitve and has literal strafejumping. It's called Quake.
What I'm saying is that this walljumping is Titanfall's "strafejumping", much like Half-Life has crouchjumping and Tribes has skiing.
Is it exactly the same in the sense that it's a bug in the physics system allowing the player to move at much higher speeds when tickling the strafebuttons at a certain rythm? No. Is it a fundemental gameplay mechanic which influcences playermovement used for potentially epic maneuvres, giving the player that uses it an edge of the player that doesn't? Why yes, it is.
This game is a fast competitive shooter with a heavy focus on movement, like Quake is.
If you're gonna discredit a comparison to Quake because it's not exactly the same as Quake, then there already is a game out there which is fast and competitve and has literal strafejumping. It's called Quake.
Re: Titanfall
The original issue was with the statement that this game is like a "mix of cod and quake". If the only parallel you can draw between this and Quake is the fact that Titanfall has some parcour-style movement then that comparison falls a bit flat on it's face. I think that a comparison with Mirror's Edge, or even better, Brink would've been much better.