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Titanfall

Posted: Tue Sep 03, 2013 3:59 pm
by scared?
Finally a good fps?....what's the story?...

http://www.titanfall.com/videos/gamescom-gameplay-demo

Re: Titanfall

Posted: Tue Sep 03, 2013 4:19 pm
by shaft

Re: Titanfall

Posted: Tue Sep 03, 2013 5:51 pm
by MKJ
titanfall looks awesome. a bit too cluttered perhaps, but that's how fps's are nowadays.

Re: Titanfall

Posted: Tue Sep 03, 2013 6:43 pm
by Doombrain
Alright granddad.

Re: Titanfall

Posted: Tue Sep 03, 2013 8:22 pm
by Eraser
Titanfall uses "the cloud" to do computations for the game, right? I find this a scary proposition. What if MS decides in a few years time that it's no longer financially interesting to keep spending CPU power on Titanfall because everyone's playing the sequel? Does this mean I can no longer play Titanfall at all?

Re: Titanfall

Posted: Tue Sep 03, 2013 8:23 pm
by Eraser
scared? wrote:Finally a good fps?....what's the story?...

http://www.titanfall.com/videos/gamescom-gameplay-demo
Finally indeed, because the CoD's after CoD4 were crap

Re: Titanfall

Posted: Tue Sep 03, 2013 8:42 pm
by scared?
Eraser wrote:Titanfall uses "the cloud" to do computations for the game, right? I find this a scary proposition. What if MS decides in a few years time that it's no longer financially interesting to keep spending CPU power on Titanfall because everyone's playing the sequel? Does this mean I can no longer play Titanfall at all?
What r u? Some kind of fag?...

Re: Titanfall

Posted: Tue Sep 03, 2013 9:10 pm
by Don Carlos
OK that does look awesome...

Re: Titanfall

Posted: Tue Sep 03, 2013 9:26 pm
by Doombrain
I'm in

Re: Titanfall

Posted: Tue Sep 03, 2013 10:49 pm
by Transient
I'll be getting this game.

Re: Titanfall

Posted: Tue Sep 03, 2013 11:44 pm
by Psyche911
This looks terrible. What's so great about a COD clone with shitty mechs that infantry can blow up in a couple seconds?

Re: Titanfall

Posted: Tue Sep 03, 2013 11:48 pm
by scared?
Mix of cod and quake...

Re: Titanfall

Posted: Tue Sep 03, 2013 11:52 pm
by Psyche911
scared? wrote:Mix of cod and quake...
:olo:

Name one similarity with Quake?

Re: Titanfall

Posted: Wed Sep 04, 2013 2:54 am
by Bacon
Psyche911 wrote:
scared? wrote:Mix of cod and quake...
:olo:

Name one similarity with Quake?
I was about to ask the same thing... everywhere I see compares the two. Where's the strafe jumping? Where's the arena style gameplay? lol?

It's cod with walljumping and mechs.

Re: Titanfall

Posted: Wed Sep 04, 2013 3:57 am
by Don Carlos
scared? wrote:Mix of cod and quake...
Lol moron alert

Re: Titanfall

Posted: Wed Sep 04, 2013 4:45 am
by scared?
I'm right...don't be mad...

Re: Titanfall

Posted: Wed Sep 04, 2013 5:10 am
by feedback
It looks like Call of Duty or some other futuristic shitty console FPS, who gives a shit

Re: Titanfall

Posted: Wed Sep 04, 2013 8:28 am
by MKJ
Bacon wrote: Where's the strafe jumping? ...
Bacon wrote:...with walljumping...
well there you go

Re: Titanfall

Posted: Wed Sep 04, 2013 10:30 am
by Eraser
MKJ wrote:
Bacon wrote: Where's the strafe jumping? ...
Bacon wrote:...with walljumping...
well there you go
reeeaallly? :offended:

Re: Titanfall

Posted: Wed Sep 04, 2013 3:25 pm
by Don Carlos
Exactly my thoughts - more like Prey than Quake

Re: Titanfall

Posted: Thu Sep 05, 2013 3:20 pm
by MKJ
Eraser wrote:Titanfall uses "the cloud" to do computations for the game, right? I find this a scary proposition. What if MS decides in a few years time that it's no longer financially interesting to keep spending CPU power on Titanfall because everyone's playing the sequel? Does this mean I can no longer play Titanfall at all?
xbox cloud runs on Azure. I wouldn't worry about that going down any time soon.

Re: Titanfall

Posted: Thu Sep 05, 2013 8:59 pm
by Bacon
MKJ wrote:
well there you go
I'm just simply going to disagree. Sure there's kind of a pseudo wall jump in quake when you rocket jump off a wall, I guess. But come on... Quake is on an entire different level in terms of player movement.

I'm not even trying to say the game's bad or anything, just sick of people comparing rusted metal to solid gold.

Re: Titanfall

Posted: Fri Sep 06, 2013 7:09 am
by Eraser
Assassin's Creed has physics defying methods of movement.

Ergo, it's just like Quake.

Re: Titanfall

Posted: Fri Sep 06, 2013 8:14 am
by MKJ
I personally never said this game is like Quake, I have no idea I've never played it (or anyone else here for that matter).

What I'm saying is that this walljumping is Titanfall's "strafejumping", much like Half-Life has crouchjumping and Tribes has skiing.
Is it exactly the same in the sense that it's a bug in the physics system allowing the player to move at much higher speeds when tickling the strafebuttons at a certain rythm? No. Is it a fundemental gameplay mechanic which influcences playermovement used for potentially epic maneuvres, giving the player that uses it an edge of the player that doesn't? Why yes, it is.

This game is a fast competitive shooter with a heavy focus on movement, like Quake is.
If you're gonna discredit a comparison to Quake because it's not exactly the same as Quake, then there already is a game out there which is fast and competitve and has literal strafejumping. It's called Quake.

Re: Titanfall

Posted: Fri Sep 06, 2013 8:58 am
by Eraser
The original issue was with the statement that this game is like a "mix of cod and quake". If the only parallel you can draw between this and Quake is the fact that Titanfall has some parcour-style movement then that comparison falls a bit flat on it's face. I think that a comparison with Mirror's Edge, or even better, Brink would've been much better.