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Grenades explode on impact?

Posted: Sat Nov 16, 2013 10:55 pm
by gooball :D
I am currently creating a mod for Quake III. I am making a weapon that will fire grenades, but the grenades will explode on contact with the world. Anyone know how to code this? Thanks in advance. :q3:

Re: Grenades explode on impact?

Posted: Sun Nov 17, 2013 3:39 am
by UglyFoot
Just comment this line in fire_grenade:

Code: Select all

	bolt->s.eFlags = EF_BOUNCE_HALF;