Q3SG Project Open Source Extended by Camel-XP

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Q3SG Project Open Source Extended by Camel-XP

Post by camel »

Image

Updated/Fixed/Extended version of Quake3Arena Stargate Project Open Source Files
Old pack: viewtopic.php?f=10&t=48525

I hope that you will have fun looking how it really works
I hope for any feedback about it, post your suggestion and releases

Project website: http://www.q3sg.eu
My Youtube channel: http://www.youtube.com/user/camelxp


This package contains:
-New Stargates model
Image

-Rings Transporter
Image

-Asgard Teleport
Image
15/10/2014
================================================================
Title : Quake III Arena Stargates Source Extended
Filename : q3sg-source-extended.pk3
Author : Jarosław "camel-xp" Jakubowski
E-mail : camel_xp@tlen.pl
================================================================


] Play Information:


- Whats new: renewed Stargates model including new textures by: David Gian-Cursio <http://www.gian-cursio.net/2007/01/star ... formation/>
- Rebuilded Chevrons model
- Added .map files of Stargate & Chevrons to edit freely and convert into .ase models
- Fixed minor issues with the stargates like proper dial up chevrons activation

- Use the DHD control panel to activate the stargates to travel between the two parts of the map
- Use Ring transport teleporter to travel to the additional parts of the map
- Use Asgard Teleporter to travel to the additional parts of the map
- The map has character of example map only, not for a normal game


] Description:

Game type : All types
Player load : 64 or less ;)
Respawn spots : some ;)
New Sounds : oh Yes :P
New Graphics : Plenty of them :>
New Models : Yep (included .ASE in maps folder)
Known issues : You might increase your com_hunkmegs, disable dynamic lightning to prevent gfx lags when shooting projectiles onto the stargates model, well atleast I've noticed that on the Excessiveplus mod.

I wanted to add also dynamic lights when stargates are open, but all I get was single spots of lights barely visible and glitchy as once spawned they used lot of FPS gain.

] Author:

Name : Jarosław "camel-xp" Jakubowski
E-mail: camel_xp@tlen.pl
Home : http://www.q3sg.eu - if website is unavailable try just google me out by example keywords: "Quake3 Stargates" or look me at Youtube, channel name: camelxp


] Credits:

- None, I made all by myself, gratz to me :)
- 15.10.2014 update: big thanks to Tig from the lvlworld.com for pointing obvious missing textures/sounds in that release
- problems fixed with paths to some textures/scripts and sounds that pointed to old directory sg1 instead of sgs_ext specially for this pack
- problems were made by automatic mappacker, it is crucial for anyone to double check all his work manually instead than rely on automatic process =)


] Copyright / Permissions:

Copyright (2014) by Jarosław "camel-xp" Jakubowski. All rights reserved.

This package is open source project and may be distributed by means of any electronic transfer
You may modify the content for your needs
Keep the original author name untouch and remember that while distributing any of your own stargates map in future.

Enjoy
-Camel-XP
http://www.youtube.com/watch?v=4e9cEpgxx-k

Image

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Last edited by camel on Tue Oct 21, 2014 7:59 pm, edited 3 times in total.
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Q3SG Project Open Source Extended by Camel-XP

Post by camel »

- 15.10.2014 update: big thanks to Tig from the lvlworld.com for pointing obvious missing textures/sounds in that release
- problems fixed with paths to some textures/scripts and sounds that pointed to old directory sg1 instead of sgs_ext specially for this pack
- problems were made by automatic mappacker, it is crucial for anyone to double check all his work manually instead than rely on automatic process =)

Same link points now to updated/fixed package
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Q3SG Project Open Source Extended by Camel-XP

Post by camel »

Image
Original source video 60 FPS high quality:
http://q.gs/7082772/q3sg-project-presen ... o-60fpszip
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Q3SG Project Open Source Extended by Camel-XP

Post by Eraser »

"Start maping today", eh?
camel
Posts: 69
Joined: Sun Dec 06, 2009 9:58 pm

Re: Q3SG Project Open Source Extended by Camel-XP

Post by camel »

Eraser wrote:"Start maping today", eh?
Yea, let's map, not mapp ( simply typo ) :P
anyway, I hope any of you would be interested into the project and try to make at least one side of it's map for it
You can all participate and contribute at least with an one side of the map, all the credits for the part would be keept by it's author even if it will be used with compilation of different map part.

Well, the mappers could even create their side without the stargates placed on, but with the proerly assigned place for it, some ramp or so, in that way, two mapper's could make one side each and contribute into one complete map for the project, as each side can be completely unique in it's design.
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