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Post your unfinished stuff
Posted: Sat Jul 12, 2014 3:20 pm
by Infernis
I copied this idea from Mapcore due all the goodness that is posted in that specific thread. It's scary to see what kind of quality stuff designers abandon. So, Quake 3 has been around a long time. Feel free to post anything here that never saw the light of day. I'll start:

Re: Post your unfinished stuff
Posted: Sat Jul 12, 2014 4:29 pm
by KittenIgnition

I started this forever ago. The main reason I am not going to finish this, at least not for a long while, is because it takes around 24 hours to compile, takes over 32GB of RAM, and there are some shader issues that really confuse me and I can't solve. Also, the gameplay is really bad. Some time I'll make another Minecraft map, but having to create literally every brush on my own is really tedious. The only part of this map that I didn't make manually was the tree leaves, because for it to be more "traditional", each block needs to be textured on all 6 sides.
Re: Post your unfinished stuff
Posted: Sun Jul 13, 2014 12:45 am
by sst13
CTF version of mjkq3adm5 "House Of Evil"
on my todo list - atm in progress
more pics here

viewtopic.php?f=10&t=51&p=979577#p979577
[lvlshot]
http://sst13.net/pics/evil13.jpg[/lvlshot]
Coaxial head maze map.
on my todo list - in progress
[lvlshot]
http://sst13.net/pics/13head11.jpg[/lvlshot]
Quake E1M1 CTF remake.
on my todo list - in progress
[lvlshot]
http://sst13.net/pics/13slipgate4.jpg[/lvlshot]
A roundabout, not really a real map.
[lvlshot]
http://sst13.net/pics/alpha01.jpg[/lvlshot]
Experimental gameplay map - very early alpha.
on my todo list
[lvlshot]
http://sst13.net/pics/alpha02.jpg[/lvlshot]
Extended version of 13black "The Black Realm" - with a lot of exterior environment.
on my todo list
[lvlshot]
http://sst13.net/pics/alpha03.jpg[/lvlshot]
Proball map on a chess board.
[lvlshot]
http://sst13.net/pics/alpha04.jpg[/lvlshot]
Quake 2 "Final Showdown" as CTF - very early alpha.
[lvlshot]
http://sst13.net/pics/alpha05.jpg[/lvlshot]
E1M7 Quake as DM map - early alpha.
on my todo list
[lvlshot]
http://sst13.net/pics/alpha06.jpg[/lvlshot]
Doom2 Dead Simple - lack of gameplay - never gonna finish it.
[lvlshot]
http://sst13.net/pics/alpha07.jpg[/lvlshot]
Hexagonal map - alpha.
on my todo list
[lvlshot]
http://sst13.net/pics/alpha08.jpg[/lvlshot][lvlshot]
http://sst13.net/pics/alpha09.jpg[/lvlshot][lvlshot]
http://sst13.net/pics/alpha10.jpg[/lvlshot][lvlshot]
http://sst13.net/pics/alpha11.jpg[/lvlshot]
CTF version of Q3DM7 - the center area sucks atm.
[lvlshot]
http://sst13.net/pics/alpha12.jpg[/lvlshot][lvlshot]
http://sst13.net/pics/alpha13.jpg[/lvlshot]
CTF flagroom - featuring the pavilion from the Quake3 intro video "shootout with Sarge".
[lvlshot]
http://sst13.net/pics/alpha14.jpg[/lvlshot]
Small DM map - very early alpha.
on my todo list
[lvlshot]
http://sst13.net/pics/alpha15.jpg[/lvlshot]
Some kind of a small rocketarena - alpha.
[lvlshot]
http://sst13.net/pics/alpha16.jpg[/lvlshot]
Another small rocketarena in wooden bricks style.
[lvlshot]
http://sst13.net/pics/alpha17.jpg[/lvlshot]

Re: Post your unfinished stuff
Posted: Sun Jul 13, 2014 9:03 am
by cityy
This is hipshot's thread!
Re: Post your unfinished stuff
Posted: Sun Jul 13, 2014 9:50 am
by Infernis
cityy wrote:This is hipshot's thread!
There already was a thread like this?
Re: Post your unfinished stuff
Posted: Sun Jul 13, 2014 10:58 am
by themuffinman
sst13 wrote:
Quake 2 "Final Showdown" as CTF - very early alpha.
[lvlshot]http://sst13.net/pics/alpha05.jpg[/lvlshot]
In other words, q3wc5...
[lvlshot]https://imagizer.imageshack.us/v2/960x540q90/856/jxmxu.jpg[/lvlshot]
As far as Q2 SP maps go, it'd be interesting to see a mix of base1, 2 and 3 as a CTF map.
Pretty sexy E1M1 remake though

I've always been a fan of your work.
Re: Post your unfinished stuff
Posted: Tue Jul 15, 2014 3:56 am
by dONKEY
I have two projects I've not touched for months.
I have quite a clear idea where both are heading, but unfortunately no time right now.

The above shot is from the doodle map I started with the fancy external lightmapping. My idea was that it would be an abandoned arboretum or botanic garden setting.

This map is really just a bunch of building right now. I wanted to build a town map that worked. I had planned to set the map around a hill side to allow vertical game play. Since I'm living in SE Asia I have a lot of Paranakan source photos that I thought would make for an interesting and unique setting.
Re: Post your unfinished stuff
Posted: Tue Jul 15, 2014 8:50 pm
by cityy
Infernis wrote:cityy wrote:This is hipshot's thread!
There already was a thread like this?
No, I meant in terms of Hipshot never finishing his stuff.
Here is an unfinished project for xonotic which I'm (in theory) still working on.
[lvlshot]
https://dl.dropboxusercontent.com/u/150 ... ots/42.jpg[/lvlshot]
[lvlshot]
https://dl.dropboxusercontent.com/u/150 ... ots/43.jpg[/lvlshot]
https://dl.dropboxusercontent.com/u/150 ... ots/40.jpg
https://dl.dropboxusercontent.com/u/150 ... ots/41.jpg
https://dl.dropboxusercontent.com/u/150 ... ots/44.jpg
Re: Post your unfinished stuff
Posted: Wed Jul 16, 2014 8:48 pm
by Pext
boner@citty
Re: Post your unfinished stuff
Posted: Fri Jul 18, 2014 3:24 am
by mrd
cityy wrote:
Here is an unfinished project for xonotic which I'm (in theory) still working on.
[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/XonoticCompetition2012/Screenshots/42.jpg[/lvlshot]
[lvlshot]https://dl.dropboxusercontent.com/u/15072710/Game%20Design/XonoticCompetition2012/Screenshots/43.jpg[/lvlshot]
This reminds me of The Reckoning MP for Quake 2 heh
Re: Post your unfinished stuff
Posted: Thu Jul 24, 2014 1:48 am
by phantazm11
Lots of nice work here that I would personally like to see finished! :P
@cityy: kick ass stuff brother.
Here are a few from me. These were all quake 4 projects that I never finished.
Gothika - Was going to be a huge mountain fortress made with mostly custom assets:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/gothika_1_zps20b6dc76.jpg[/lvlshot]
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/gothika_preview_01_zpsff8cd7b5.jpg[/lvlshot]
Arena-X - A small, celshaded 2v2 ctf map:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/arena_x_zps2c3950f0.jpg[/lvlshot]
Deck 11 - A dm map set on a space station:
[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/deck_11_preview_zps68ad6963.jpg[/lvlshot]
Re: Post your unfinished stuff
Posted: Mon Sep 15, 2014 10:03 am
by Infernis
Come on people. Surely there must be more then this!
Re: Post your unfinished stuff
Posted: Mon Sep 15, 2014 10:40 am
by cityy
Might be I already posted those in the screenshots thread once upon a time but here we go:
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha2_1.jpg[/lvlshot]
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha3_2.jpg[/lvlshot]
Re: Post your unfinished stuff
Posted: Mon Sep 15, 2014 12:39 pm
by Infernis
cityy wrote:Might be I already posted those in the screenshots thread once upon a time but here we go:
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha2_1.jpg[/lvlshot]
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha3_2.jpg[/lvlshot]
Sugoi! What happened to it?
Re: Post your unfinished stuff
Posted: Tue Sep 16, 2014 6:41 am
by cityy
Infernis wrote:Sugoi! What happened to it?
University and my gf happened to it.

Re: Post your unfinished stuff
Posted: Sat Sep 20, 2014 7:59 pm
by seremtan
KittenIgnition wrote:*pix*
I started this forever ago. The main reason I am not going to finish this, at least not for a long while, is because it takes around 24 hours to compile, takes over 32GB of RAM, and there are some shader issues that really confuse me and I can't solve. Also, the gameplay is really bad. Some time I'll make another Minecraft map, but having to create literally every brush on my own is really tedious. The only part of this map that I didn't make manually was the tree leaves, because for it to be more "traditional", each block needs to be textured on all 6 sides.
if you hadn't said this was for Q3 i'd have assumed it actually was MC with shadermod or something similar. looks fantastic, but i guess it's tricky to make something that looks sufficiently MC while being playable as a Q3 map
why does it take 24hrs to compile? isn't most of it detail brushes?
Re: Post your unfinished stuff
Posted: Sat Sep 20, 2014 8:12 pm
by seremtan
haven't mapped for Q3 for almost 10 years, but here goes
unplayable, patch-based arena provisionally entitled
Steamworks...
giant world phong-shaded pond thing...
not sure what this was going to be. sort of reminds me of Xen...

Re: Post your unfinished stuff
Posted: Sun Sep 21, 2014 12:44 am
by mrd
What the shit? That last one looks pretty weird, sort of like something from Oblivion
Re: Post your unfinished stuff
Posted: Sun Sep 21, 2014 8:43 am
by Hipshot
@ Seremtan, I remember those screens, I always found those pac-man lilies a bit to sharp =). Love the name, too bad QL is no Steamworks game.
Re: Post your unfinished stuff
Posted: Tue Jun 21, 2016 6:04 pm
by coltonquake3
Now it is Hipshot. So your comment's now invalid

Re: Post your unfinished stuff
Posted: Thu Sep 01, 2016 9:35 am
by monaster
cityy wrote:Might be I already posted those in the screenshots thread once upon a time but here we go:
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha2_1.jpg[/lvlshot]
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3ctf3/alpha3_2.jpg[/lvlshot]
Reminds me a lot of "Japanese Castles" by g1zm0, which is a good thing! Map's up on lvlworld
here, if you don't know what I'm referring to. (What the hell? There's already a 15-year-old icon on lvlworld? Last time I checked the 10-year-old one was the new fad, time flies...)
EDIT: Also don't get me started on my unfinished maps, so many of these, but they'll be done one way or the other.