[gtkradiant] directional entities

Locked
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

[gtkradiant] directional entities

Post by D-Meat »

Hi there ! nong time no see !

I've been working on a sort of random level generator recently :) I think it works quite well, and now I'm on "populating" the level.

I added a new entity to entities.def, and want it to show up with an arrow, like with the info_player_spawn and misc_teleporter_dest. Is it possible ? Right now I don't see anything in the original entity description that does it. Is it hardcoded in GtkRadiant ?

Thanks :)
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: [gtkradiant] directional entities

Post by obsidian »

Yeah, they're hardcoded.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
D-Meat
Posts: 159
Joined: Tue May 17, 2011 8:52 am

Re: [gtkradiant] directional entities

Post by D-Meat »

ok, thanks for the info ! :D
[url=http://www.dmitri-engman.fr/]My blog[/url] - [url=http://dmeat.free.fr/book/]My portfolio[/url]
---------------------
[url=http://lvlworld.com/#c=m1&i=1908&d=12%20Dec%202012&m=All&p=review]MJDM2[/url] - [url=http://lvlworld.com/#c=m1&i=2108&d=12%20Dec%202012&m=All&p=review]DmeatSP01[/url] - [url=http://lvlworld.com/#c=m1&i=2132&d=12%20Dec%202012&m=All&p=review]DmeatSP02[/url]
Locked