MapCore's Quake 3 15th Anniversary Contest

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Infernis
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MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3 15th Anniversary Contest which will run from October 8th to December 3rd. Check out all the details here and be sure to sign up and spread the word!
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Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

Prizes:

1st Place: Zbrush License and T-shirt/key-chain, 12-month Pro Quake Live membership, CGTextures membership (1yr), 1 Hammerwatch 4Pack, MapCore T-shirt and 150 dollars.
2nd Place: Zbrush License and T-shirt/key-chain, 6-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 100 dollars.
3rd Place: Zbrush License and T-shirt/key-chain, 3-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 50 dollars.
4th to 13th Place: 1-month Pro Quake Live membership.
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Eraser
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Eraser »

I'm going to submit just a box map. I'm sure to win a Quake Live pro subscription with that on account of there no longer being more than 13 active Quake 3 mappers :smirk:
fKd
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by fKd »

...interesting...
KittenIgnition
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by KittenIgnition »

Maybe I should submit a box map with a pillar in the middle? Surely that would beat Eraser, knocking him down to 14th ;)
Despair
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Despair »

interesting indeed...
Pat Howard
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Pat Howard »

indeed... interesting... interesting indeed.

:ninja:
obsidian
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by obsidian »

KittenIgnition wrote:Maybe I should submit a box map with a pillar in the middle? Surely that would beat Eraser, knocking him down to 14th ;)
Im pretty sure we had the exact same discussion last time we ran a contest. I think it was for the Q3W 20 Brush comp.
:disgust:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

I propose you guys sign up and prove it!
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Pat Howard
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Pat Howard »

I'm gonna give it a shot. I probably won't make a thread until I have a layout ready at least. I'm guessing since there is no deadline for signup people will be joining mostly toward the end if they think they can finish. There will probably less entries overall, but you won't have the majority of the entries bailing on the competition, like in the Maverick comps.

Just to be clear, I have to start a new map if I want to submit something for the competition, right? I can't enter with something I am currently in the middle of now?
Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

Pat Howard wrote:I'm gonna give it a shot. I probably won't make a thread until I have a layout ready at least. I'm guessing since there is no deadline for signup people will be joining mostly toward the end if they think they can finish. There will probably less entries overall, but you won't have the majority of the entries bailing on the competition, like in the Maverick comps.

Just to be clear, I have to start a new map if I want to submit something for the competition, right? I can't enter with something I am currently in the middle of now?
It has to be a map specifically made for this contest. No remakes or edits of previously released maps. However, if it's never been released, play tested or shown in screenshots there's really no way for us to tell if it has been specifically made for the contest or not. So I guess it's a question of honor in this case :)

I would recommend signing up either way. Even if you don't finish it's cool to see everyone's WIP shots and stuff.
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NBLM
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by NBLM »

Omg, awesome contest. I'm really keen on dat zbrush license. Count me in.
Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

NBLM wrote:Omg, awesome contest. I'm really keen on dat zbrush license. Count me in.
Looking forward to your WIP posts in the contest forum.
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mrd
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by mrd »

I kinda wanna do this... but I've said this before and nothing ever happens. Don't know if I have enough time! Would love to be able to record a song to go along with it as well. I know 99% of people turn the music off but would be a cool custom bit that is probably very rarely done.
obsidian
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by obsidian »

Just start working on it. Come up with a time schedule with deadlines for layout, brushwork, textures, etc. and stick to it.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by obsidian »

Here are some of the WIP entries to the contest so far... Still lots of time left if people still want to enter. Lots of great prizes to go around. I think a number of people are completely new to Q3 mapping, having mapped for games on entirely different engines, so this should make an interesting contest (and those of you here probably have a substantial advantage since you would be familiar with the tools and gameplay).

[lvlshot]http://f5.s.qip.ru/iaKRE25p.png[/lvlshot]
[lvlshot]http://i.imgur.com/op0aowF.jpg[/lvlshot]
[lvlshot]http://i1381.photobucket.com/albums/ah206/wrdgrg/shot0020_zps363322c3.jpg~original[/lvlshot]
[lvlshot]http://i.imgur.com/BsWtm4B.jpg[/lvlshot]
[lvlshot]http://static.mapcore.org/uploads/monthly_10_2014/post-31706-0-45712700-1414251567.jpg[/lvlshot]
[lvlshot]http://i.imgur.com/bHUqef5.jpg[/lvlshot]
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Myth
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Myth »

Great screen shots! Apart from the overly repeated texture on the lava, that first shot is stunning - good progress.

Interesting looking layouts on the next few... that last one looks crazy! Can't wait to see what that's all about.

Wish I had time for this :cry:

Keep the screenies coming mappers.
phantazm11
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by phantazm11 »

A quick WIP sceen from my map for the contest (phantq3dm6):

[lvlshot]http://i4.photobucket.com/albums/y138/phantazm11/Level%20Design/phantq3dm6_a1_hallway_zpsbece5b16.jpg[/lvlshot]
Castle
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Castle »

Infernis wrote:Prizes:

1st Place: Zbrush License and T-shirt/key-chain, 12-month Pro Quake Live membership, CGTextures membership (1yr), 1 Hammerwatch 4Pack, MapCore T-shirt and 150 dollars.
2nd Place: Zbrush License and T-shirt/key-chain, 6-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 100 dollars.
3rd Place: Zbrush License and T-shirt/key-chain, 3-month Pro Quake Live membership, 1 Hammerwatch 4Pack and 50 dollars.
4th to 13th Place: 1-month Pro Quake Live membership.
I wish the prizes were more level designer centric now that I think about it. In a world where level designers are being replaced with environment artists so regularly this ends up coming off a little bit more humorous than it was likely intended. hehe

Come on I'm not the only one who noticed this alright! Don't kill the messenger here!

edit: Ok for the record I did use ZBrush to make a cave area and it does work rather well. But ZBrush is more for art than design overall.
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Hipshot
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Hipshot »

That's why there's at least some money on the table.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
obsidian
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by obsidian »

Do you have any suggestions in mind? I can't think of any level designer specific prizes. For Q3, I can only think of pen, grid paper, a download of GtkRadiant.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Castle
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Castle »

obsidian wrote:Do you have any suggestions in mind? I can't think of any level designer specific prizes. For Q3, I can only think of pen, grid paper, a download of GtkRadiant.
A Shambler or Fiend plushy, Increase the prize money, lose the ZBrush and replace it with a choice between a copy of Max or Modo. I believe Modo is more along the price range of ZBrush and I know it was a tool that was very commonly used by Id on a few projects for both level design and prop creation. I like Modo a lot and found it to be pretty useful more than once. IMHO it beats the crap out of Blender XD

Z Brush and CG texture stuff is amazing if you are an artist, in fact I might bite my lip rather than point out most of your artist types out there right now will already have these tools on hand.

ah that's my two cents.
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Hipshot
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Hipshot »

Best thing would have been if the community donated money to the contest I think, just a few dollars adds up. I understand that everyone can't afford or want to though!
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Infernis
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Infernis »

Castle wrote:A Shambler or Fiend plushy, Increase the prize money, lose the ZBrush and replace it with a choice between a copy of Max or Modo. I believe Modo is more along the price range of ZBrush and I know it was a tool that was very commonly used by Id on a few projects for both level design and prop creation. I like Modo a lot and found it to be pretty useful more than once. IMHO it beats the crap out of Blender XD

Z Brush and CG texture stuff is amazing if you are an artist, in fact I might bite my lip rather than point out most of your artist types out there right now will already have these tools on hand.

ah that's my two cents.
Nothing wrong with speaking your mind. Especially when it's constructive. The reasoning behind this prize package is simple, these were willing to sponsor the event. I've contacted the creators of all popular packages out there and only Zbrush said yes.

Also, LD stuff is more engine work then anything else. I thought about asking Unity or Epic as well but that felt wrong for this contest.
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Castle
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Re: MapCore's Quake 3 15th Anniversary Contest

Post by Castle »

Infernis wrote: Nothing wrong with speaking your mind. Especially when it's constructive. The reasoning behind this prize package is simple, these were willing to sponsor the event. I've contacted the creators of all popular packages out there and only Zbrush said yes.

Also, LD stuff is more engine work then anything else. I thought about asking Unity or Epic as well but that felt wrong for this contest.
Fair enough. Especially now that UT4 is a direct competitor in the arena FPS space that will also likely be fairly successful once it catches its stride.
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