[lvlshot]https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/forum/patcheswarptextures.JPG[/lvlshot]
i'm sure this has been discussed before, but i did a quick search and couldn't find any posts. when i make dome-shaped structures out of bevel patches my textures always get warped, like above. when i try cycling through all the texturing options, they are all warped in different ways. does anyone know how to solve this? a step-by-step answer would be greatly appreciated.
thanks,
pat
patches warp/stretch textures
Re: patches warp/stretch textures
At world origin (0,0,0) place a 128X128 brush(128X128X8) and place texture/shader on it w/axial in surf prop. Then lay patch out above brush like you would uv a mesh then cap the bezier until it matches brush texture, then bend it however you want too!
--edit as for your pic you might want to use 8 seperate 3X3 patches
--edit as for your pic you might want to use 8 seperate 3X3 patches
Re: patches warp/stretch textures
I was going to suggest ase the geometry. Then re UV the texture in Blender, or what ever modelling app you use.
Re: patches warp/stretch textures
In good old Q3Radiant202 there is a (patch) texture tool plugin:
[lvlshot]http://sst13.net/pics/texture-tool.png[/lvlshot]
[lvlshot]http://sst13.net/pics/texture-tool2.png[/lvlshot]
You can set the vertices exactly by pixel. And/or clone textures from a patch onto another.
If you don't have this great plugin, you can do it this way:
1 create a flat version of a single side of your dome
2 set texture as cap (maybe hit CTRL+SHIFT+N until the right projection direction appears)
3 bend your patch
4 make a copy and rotate your patch by 45°
5 in vertices mode, hit CTRL+G to snap vertices back to grid
6 rearrange your vertices
[lvlshot]http://sst13.net/pics/patchdome.png[/lvlshot]
[lvlshot]http://sst13.net/pics/texture-tool.png[/lvlshot]
[lvlshot]http://sst13.net/pics/texture-tool2.png[/lvlshot]
You can set the vertices exactly by pixel. And/or clone textures from a patch onto another.
If you don't have this great plugin, you can do it this way:
1 create a flat version of a single side of your dome
2 set texture as cap (maybe hit CTRL+SHIFT+N until the right projection direction appears)
3 bend your patch
4 make a copy and rotate your patch by 45°
5 in vertices mode, hit CTRL+G to snap vertices back to grid
6 rearrange your vertices
[lvlshot]http://sst13.net/pics/patchdome.png[/lvlshot]
Last edited by AEon on Mon Nov 17, 2014 5:27 pm, edited 1 time in total.
Reason: lvlshot'ed the images
Reason: lvlshot'ed the images
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
-
- Posts: 494
- Joined: Tue Mar 31, 2009 11:14 am
Re: patches warp/stretch textures
thanks guys!
Re: patches warp/stretch textures
That bezier patch mesh UV map adjustment tool was so useful, and unfortunately didn't return in later variations of Radiant. 
Need better tool support for such patch meshes... hmpf.

Need better tool support for such patch meshes... hmpf.