Just finished converting my 2003 map
AEtime for Q3A to Reflex. Most work went into "darkcaulking" all the faces, and cleaning up the original brushwork. This is an interesting experiment in
approximating patches with brushwork. I "redrew" the curves using GTKradiant's own curve approximation on a 1u grid, then with the curved brushwork in place, put each "module" into a
func_group, this greatly helped put them into the right places in the map. Obviously this does push the number of brushes used in Reflex, but the map still runs well. Over all it looks pretty nice, though real patches are not only more efficient but also look better. Apparently Reflex will get patches... No dynamic lights added to the map.
To add some decoration and a few additional shortcuts I added a few trees and opened up the view by adding another window close to the quad.
So here it is
AEtimeR (r54):
- [lvlshot]http://static.reflexfiles.com/u/screenshots/big/S154a04e6685a142ccb9.png[/lvlshot]
And the appropriate thread at the official Reflex forum:
And a link to the
download:
http://reflexfiles.com/file/90
Kinda fun to actually release a map after only 5 days of work.
"If I get on it, I might be able to get
AEtime for Reflex done before the year closes... a new record of three maps... all be it... recycled as of sorts."
Made it... three maps in one year... sorta.