z_malloc or not z_malloc

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
FDN
Posts: 2
Joined: Tue Feb 03, 2015 4:03 pm

z_malloc or not z_malloc

Post by FDN »

Hello people, i made a map using blender 2.7 (this map is optimized to play urban terror). I tried to play this on Q3 (version 1.32) and.. :mad: ...booom: z_malloc problem appear. I also tried my pk3 on openarena and all work fine; i don't understand why on Q3 and team arena my map won't work, there is a solution to resolve my trouble? :o

Compiler: q3map2 2.5.16
SDK: gtkradiant 1.5
only [BSP] stage used ( no [VIS] and [LIGHT] stages used, lightmap textures made from scratch using baking texture technique)
all models are .ASE file

here a video on openarena:

http://www.youtube.com/watch?v=pv4w0AfS3sU
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: z_malloc or not z_malloc

Post by cityy »

Try raising com_hunkmegs. It sets the amount of RAM Q3 may use.
www.ferdinandlist.de/leveldesign
FDN
Posts: 2
Joined: Tue Feb 03, 2015 4:03 pm

Re: z_malloc or not z_malloc

Post by FDN »

i tried "1024" value but the problem persist :(
User avatar
Bacon
Posts: 1477
Joined: Sat Jul 31, 2004 7:00 am

Re: z_malloc or not z_malloc

Post by Bacon »

Try running a dedicated server with the hunkmegs set on it, instead of just through the console. I had to do that with a couple of my maps.
[b]CAPSLOCK IS ON[/b]
User avatar
mrd
Posts: 4289
Joined: Sat Mar 25, 2000 8:00 am

Re: z_malloc or not z_malloc

Post by mrd »

I don't think com_hunkmegs can be changed in game. The VM allocates memory on start up I believe. Set it in the .cfg that loads with the game (likely config.cfg in \quake3\baseq3), or do it on a dedicated server as mentioned.

I think there is also a hard coded limit to com_hunkmegs, but I may be mistaken and I'm not even sure what it would be.
Post Reply