Hello people, i made a map using blender 2.7 (this map is optimized to play urban terror). I tried to play this on Q3 (version 1.32) and.. ...booom: z_malloc problem appear. I also tried my pk3 on openarena and all work fine; i don't understand why on Q3 and team arena my map won't work, there is a solution to resolve my trouble?
Compiler: q3map2 2.5.16
SDK: gtkradiant 1.5
only [BSP] stage used ( no [VIS] and [LIGHT] stages used, lightmap textures made from scratch using baking texture technique)
all models are .ASE file
I don't think com_hunkmegs can be changed in game. The VM allocates memory on start up I believe. Set it in the .cfg that loads with the game (likely config.cfg in \quake3\baseq3), or do it on a dedicated server as mentioned.
I think there is also a hard coded limit to com_hunkmegs, but I may be mistaken and I'm not even sure what it would be.