Skip to content
Quick links
FAQ
Login
Register
Board index
ID Tech
autosprite3
Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Print view
Search
Advanced search
1 post • Page
1
of
1
KillPixel
Posts:
49
Joined:
Sun Jun 22, 2014 7:35 pm
autosprite3
Quote
Post
by
KillPixel
»
Wed Feb 25, 2015 7:21 pm
a vp parallel upright autosprite.
would look better and be more efficient and flexible than entities/.spr....
[url=https://www.youtube.com/user/KillPixel]KillPixel@YouTube[/url]
Top
Post Reply
Print view
1 post • Page
1
of
1
Return to “ID Tech”
Jump to
General Discussion
ID Tech
Forum Migration Bugs and Issues
Archived Forums
↳ Quake III Arena & Quake Live Discussion
↳ id legends
↳ The Void
↳ Quake 4 Discussion
↳ ET: Quake Wars Discussion
↳ Technology & Troubleshooting
↳ Programming Discussion
↳ Macintosh Discussion
↳ Announcements