autosprite3

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
KillPixel
Posts: 49
Joined: Sun Jun 22, 2014 7:35 pm

autosprite3

Post by KillPixel »

a vp parallel upright autosprite.

would look better and be more efficient and flexible than entities/.spr....
[url=https://www.youtube.com/user/KillPixel]KillPixel@YouTube[/url]
Post Reply