Server storing player stats in an external file

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Captaintoottoot
Posts: 59
Joined: Fri Mar 28, 2014 11:50 pm

Server storing player stats in an external file

Post by Captaintoottoot »

I've been wanting to have a server be able to store player statistics in a simple file on the hard drive. I figured I would mimic the behavior of how cfg files work, in that it is a file written to te drive that stores keys and values. The key would be the player's name or something and then I can assign a value to it. But after looking into this it's not as simple as I would think it. Has anyone done work in this area and can point me in a direction that could save a lot of time/grief?
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Server storing player stats in an external file

Post by Eraser »

Look into the way single player progress is stored. It's a very basic string based key/value array format but there's functions to simply add data to it and read from it. In my mod EntityPlus I've used this to store level scores. I think EntityPlus' target_finish entity is a good starting point to figure that out
Last edited by Eraser on Mon Mar 09, 2015 8:55 am, edited 1 time in total.
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