This is the map that evolve out of my last map "frostbite" as you can see just from the screen shots there is not much left of that map.




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Feedback:
some specific things I'm looking for feedback on are
- item locations
(The current item locations aside from mega, ra, and possibly ya are just temporary.
I feel the map could use a few more items like some shards and an orange bubble.
For ammo I tried to keep them in pairs but I'm thinking now that its a bad idea as some parts of the map feel a tad bare while others feel pretty loaded up with items) - moving around the map
(Do you find moving around the map to be smooth and enjoyable or do you find your self getting caught on geometry offten?
Also I'm aware that this spot is a bit odd to use and the current implementation is just temporary) - map balance
(are there any spots in the map that feel to strong and if so do you think these could be fixed by moving the items around?)
- I've yet to decide on a theme for the map so all textures and such are temporary.
A few ideas I had were some sort of sewer type map with all sorts of pipes and such similar to the ql map "corrosion"
a scfi space theme like the ql map "terminatria" or a map that uses the texture set from the ql map "fluorescent". - Lighting has not really been worked on at all so for the time being I've just placed lights around the map at random.
while the map should look fine on most settings I have noticed some problems in spots when using r_lightmap 1 and r_mapoverbrightbits 1. - The ceiling has also not really been worked on making some rooms feel a bit big and others feel a bit small.