This release contains only the playable interior, not yet the outer head model. No bot support yet.
[lvlshot]http://sst13.de/wip/head29.jpg[/lvlshot]
Some more shots:
http://sst13.de/wip/head30.jpg
http://sst13.de/wip/head31.jpg
http://sst13.de/wip/head32.jpg
http://sst13.de/wip/head33.jpg
http://sst13.de/wip/head34.jpg
http://sst13.de/wip/head35.jpg
It's a small FFA or 1vs1 map with an unconventional layout.
Don't expect too much gameplay, because of the (relative) small size and radial layout.
There's lot of concrete, giant rusty nails and some organic stuff like: moving flesh, bloody teleporter and colon like jumppads - farting you to higher levels.

Things to do:
- proper clipping (it's very raw atm)
- better hints
- find a meaningful use for the 4 boards around the RL
- some dirt on the glass edges below RL
- a decal under YA
- better ambiente sounds
- another skybox
- bot support
Known (BSP-scaling) bugs:
- there's a weird patch LOD behavior. They drop into a smaller LOD if you look straight up or down.
- the engine don't like 10-units steps.

Please give me some feedback about:
- item placement
- general stuff

Download Alpha1 (6 MB)
PK3: map-13head_a1.pk3
ZIP: map-13head_a1.zip
Enjoy testing... sst13