Making own Shader Editor

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CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
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Making own Shader Editor

Post by CZghost »

To make easier editing shaders there is somewhere already shader editor. Control is good, but it uses DirectX renderer istead of OpenGL which is the one Quake 3 have in use and it has fixed size 3D models to work on and I need flexible ones to test on any sizes, not the fixed ones... Since this is the only "official" editor, I decided to make my own with layout in one window. I will need to download MS Visual Studio free and OpenGL renderer libraries for developers. The first one is downloadable from MS sites and the second one I do not know where to look for it... Also will need some C++ tutorials since I am not ordinar programmer...

Just wanna know, may I make it public for download? If not sure yet, I will post some screenshots and video footages, if you will like it, then I would make it beta for download... It will be probably free GNU GPL licence, I do not want any money for something that is supposed to be for fun...
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Making own Shader Editor

Post by Eraser »

lol
vinny
Posts: 57
Joined: Sun Feb 20, 2011 12:25 pm

Re: Making own Shader Editor

Post by vinny »

I would love seeing some screens! :D
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