Item / Weapon placement HEIGHT

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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AndyW
Posts: 848
Joined: Wed Mar 11, 2015 3:23 pm

Item / Weapon placement HEIGHT

Post by AndyW »

Short question :)
I always miss Items caused by jumping over them when hoppin´around. (In my maps)
Since im having problems in scaling im wondering: When i place items in the map it seems like they are stuck to the ground, no matter which height i placed them...
:confused:
Die Vitamine sind in der Dose gefangen!!!
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: Item / Weapon placement HEIGHT

Post by Silicone_Milk »

Select the weapon(s), hit N to open up the entity inspector, and check off the 'Suspended' box.
AndyW
Posts: 848
Joined: Wed Mar 11, 2015 3:23 pm

Re: Item / Weapon placement HEIGHT

Post by AndyW »

Juhuu, THX :D
Die Vitamine sind in der Dose gefangen!!!
Pat Howard
Posts: 494
Joined: Tue Mar 31, 2009 11:14 am

Re: Item / Weapon placement HEIGHT

Post by Pat Howard »

suspended items look weird to me. i would keep them on the ground.
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CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
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Re: Item / Weapon placement HEIGHT

Post by CZghost »

CPMA increased the height of items, there you will not overjump the items anymore...
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