The Elusive Harpy

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Coraxus
Posts: 3
Joined: Fri Nov 06, 2015 4:29 pm

The Elusive Harpy

Post by Coraxus »

Hey there, I'm kinda new here. I've been tinkering with modding old Q3 files and such. In anycase, I recently have been working on modding Hunter, including all of her variant models. Yet to my surprise, after changing the textures and such, Harpy turns up invisible. After carefully looking at the files, it seems that there are missing image files. Yet, what's even more perplexed is that the original hunter hiearchy files in the pak0.pak file, the image files aren't even listed there either yet Q3 is able to make Harpy visible. What I wanna know is WTF is the game reading the files?

Image
As you can tell by the information in this image, Q3 lists image files in the .skin documents but aren't located anywhere in the pak0.pak file. Any help would be appreciated to help solve this vexing mystery.
Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: The Elusive Harpy

Post by Gustavo6046 »

Sorry to say but, you lost Harpy. Until you reinstall Quake 3 in another folder and find Harpy files there to put in your buggy PAK0.pk3.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
Coraxus
Posts: 3
Joined: Fri Nov 06, 2015 4:29 pm

Re: The Elusive Harpy

Post by Coraxus »

If I lost Harpy, then how is she showing up in the first place. I thought my Quake III files might have been buggy, but then I downloaded ioquake version and that too is missing files, and like the original Q3 game, Harpy shows up despite missing files. I wonder if many Q3 variant games might experience such similar problems.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: The Elusive Harpy

Post by AEon »

I thought the harpy files might have been in the later pk3 files... not so... but I did find:
  • pak0.pk3\models\players\hunter\hunter_f.tga
    pak0.pk3\models\players\hunter\hunter_h.tga
So I am guessing the harpy image files simply are not used, and the hunter ones instead.
Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: The Elusive Harpy

Post by Gustavo6046 »

Ops, I though that Harpy wasn't showing up in the game.
In any case, you don't need to worry if it does. It probably has no problems so don't worry. There is some stuff we just can't or shouldn't know of.
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
Coraxus
Posts: 3
Joined: Fri Nov 06, 2015 4:29 pm

Re: The Elusive Harpy

Post by Coraxus »

AEon wrote:I thought the harpy files might have been in the later pk3 files... not so... but I did find:
  • pak0.pk3\models\players\hunter\hunter_f.tga
    pak0.pk3\models\players\hunter\hunter_h.tga
So I am guessing the harpy image files simply are not used, and the hunter ones instead.
In that case, it stands to make sense that there is some other text file overriding the ones that supposedly directs the body connection via harpy images.
Gustavo6046 wrote:Ops, I though that Harpy wasn't showing up in the game.
In any case, you don't need to worry if it does. It probably has no problems so don't worry. There is some stuff we just can't or shouldn't know of.
Well, as a test, I extracted all of the Hunter files into its own pk3 file and then put it in the base folder, and when choosing harpy from the isolated file, she shows up invisible, but she shows up fine when choosing the harpy version from the default pk3 file.

That's the situation I see now. For now I can simply redirect the connection to the hunter default image files, but I'm just darn curious as to what's overriding the harpy .skin files.
sst13
Posts: 299
Joined: Mon Feb 15, 2010 11:05 pm

Re: The Elusive Harpy

Post by sst13 »

models/players/hunter/harpy + harpy_h + harpy_f are shader generated. There are no corresponding TGA files.

See: models.shader

Code: Select all

models/players/hunter/harpy
{
        {
                map textures/effects/envmaproc.tga
                tcGen environment
                rgbGen lightingdiffuse
        }
        {
                map models/players/hunter/hunter2.tga
                blendFunc blend
                rgbGen lightingdiffuse
        }
}

models/players/hunter/harpy_h
{
        {
                map textures/effects/envmaproc.tga
                tcGen environment
                rgbGen lightingdiffuse
        }
        {
                map models/players/hunter/hunter_h.tga
                blendFunc blend
                rgbGen lightingdiffuse
        }
}

models/players/hunter/harpy_f
{
      surfaceparm	nodraw
}
It's simply Hunters TGAs combined with envmaproc.tga using alpha-blend.
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Gustavo6046
Posts: 125
Joined: Wed May 13, 2015 9:04 pm

Re: The Elusive Harpy

Post by Gustavo6046 »

There's what it was all the time!
[color=#BF4000]Who cares with me?[/color] [color=#BF0080]Everyone ragequit![/color]
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