GTKRadiant -instafreeze team (red, blue) spawn points

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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r300
Posts: 4
Joined: Sun Jan 17, 2016 12:13 am

GTKRadiant -instafreeze team (red, blue) spawn points

Post by r300 »

Hello community,

i try to find out how to create Team spawn points for instafreeze Teammatch (IFT) Quake live.
Could not find anything in forum or by google...
At the entitiy menu i only have:
info_player_deathmatch,
info_player_intermission,
info_player_start

under team:
team_ctf_ [(red,blue)flag, player, spawn]

Is there a entity definitions file im missing ? How could i create it ?

greetz
r300
KittenIgnition
Posts: 252
Joined: Sun Nov 06, 2011 11:11 pm

Re: GTKRadiant -instafreeze team (red, blue) spawn points

Post by KittenIgnition »

All team-based gamemodes will use team_ctf_blueplayer, team_ctf_redplayer. They aren't only for CTF.
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: GTKRadiant -instafreeze team (red, blue) spawn points

Post by Eraser »

I think the Freeze Tag uses the regular deathmatch spawnpoints. It's not something I know or have read somewhere, but it seems the most logical option to me.
r300
Posts: 4
Joined: Sun Jan 17, 2016 12:13 am

Re: GTKRadiant -instafreeze team (red, blue) spawn points

Post by r300 »

Thx ...i will later try again and post results - maybe i did something false but i remember there was a problem :)
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