Could someone point me to a good tutorial on building stairs, ramps, etc. I'm using GTKRadiant. Windows. Quake3arena.

,Thanks
Code: Select all
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 128 -88 64 ) ( 128 -112 64 ) ( 0 -88 64 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 -96 120 ) ( 0 -96 120 ) ( 128 -96 -8 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 -88 120 ) ( 128 -88 -8 ) ( 128 -112 120 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -104 56 ) ( 128 -104 56 ) ( 0 -80 56 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -112 -8 ) ( 0 -112 120 ) ( 128 -112 -8 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -112 -8 ) ( 0 -88 -8 ) ( 0 -112 120 ) common/caulk 0 32 0 0.25 0.25 0 0 0
}
// brush 1
{
( 128 40 0 ) ( 128 16 0 ) ( 0 40 0 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 32 56 ) ( 0 32 56 ) ( 128 32 -72 ) gothic_trim/stucco7trim 0 -0 0 0.25 0.125 0 0 0
( 128 40 56 ) ( 128 40 -72 ) ( 128 16 56 ) common/caulk 192 0 0 0.25 0.125 0 0 0
( 0 24 -8 ) ( 128 24 -8 ) ( 0 48 -8 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 16 -72 ) ( 0 16 56 ) ( 128 16 -72 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 16 -72 ) ( 0 40 -72 ) ( 0 16 56 ) common/caulk 192 0 0 0.25 0.125 0 0 0
}
// brush 2
{
( 128 8 16 ) ( 128 -16 16 ) ( 0 8 16 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 0 72 ) ( 0 0 72 ) ( 128 0 -56 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 8 72 ) ( 128 8 -56 ) ( 128 -16 72 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -8 8 ) ( 128 -8 8 ) ( 0 16 8 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -16 -56 ) ( 0 -16 72 ) ( 128 -16 -56 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -16 -56 ) ( 0 8 -56 ) ( 0 -16 72 ) common/caulk 0 32 0 0.25 0.25 0 0 0
}
// brush 3
{
( 128 -8 24 ) ( 128 -32 24 ) ( 0 -8 24 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 -16 80 ) ( 0 -16 80 ) ( 128 -16 -48 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 -8 80 ) ( 128 -8 -48 ) ( 128 -32 80 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -24 16 ) ( 128 -24 16 ) ( 0 0 16 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -32 -48 ) ( 0 -32 80 ) ( 128 -32 -48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -32 -48 ) ( 0 -8 -48 ) ( 0 -32 80 ) common/caulk 0 0 0 0.25 0.25 0 0 0
}
// brush 4
{
( 128 -24 32 ) ( 128 -48 32 ) ( 0 -24 32 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 -32 88 ) ( 0 -32 88 ) ( 128 -32 -40 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 -24 88 ) ( 128 -24 -40 ) ( 128 -48 88 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -40 24 ) ( 128 -40 24 ) ( 0 -16 24 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -48 -40 ) ( 0 -48 88 ) ( 128 -48 -40 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -48 -40 ) ( 0 -24 -40 ) ( 0 -48 88 ) common/caulk 0 32 0 0.25 0.25 0 0 0
}
// brush 5
{
( 128 -40 40 ) ( 128 -64 40 ) ( 0 -40 40 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 -48 96 ) ( 0 -48 96 ) ( 128 -48 -32 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 -40 96 ) ( 128 -40 -32 ) ( 128 -64 96 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -56 32 ) ( 128 -56 32 ) ( 0 -32 32 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -64 -32 ) ( 0 -64 96 ) ( 128 -64 -32 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -64 -32 ) ( 0 -40 -32 ) ( 0 -64 96 ) common/caulk 0 0 0 0.25 0.25 0 0 0
}
// brush 6
{
( 128 -56 48 ) ( 128 -80 48 ) ( 0 -56 48 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 -64 104 ) ( 0 -64 104 ) ( 128 -64 -24 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 -56 104 ) ( 128 -56 -24 ) ( 128 -80 104 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -72 40 ) ( 128 -72 40 ) ( 0 -48 40 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -80 -24 ) ( 0 -80 104 ) ( 128 -80 -24 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -80 -24 ) ( 0 -56 -24 ) ( 0 -80 104 ) common/caulk 0 32 0 0.25 0.25 0 0 0
}
// brush 7
{
( 128 -72 56 ) ( 128 -96 56 ) ( 0 -72 56 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 -80 112 ) ( 0 -80 112 ) ( 128 -80 -16 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 -72 112 ) ( 128 -72 -16 ) ( 128 -96 112 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -88 48 ) ( 128 -88 48 ) ( 0 -64 48 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -96 -16 ) ( 0 -96 112 ) ( 128 -96 -16 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -96 -16 ) ( 0 -72 -16 ) ( 0 -96 112 ) common/caulk 0 0 0 0.25 0.25 0 0 0
}
// brush 8
{
( 144 16 8 ) ( 144 -96 64 ) ( 128 -96 64 ) gothic_trim/metalsupport4j 0 0 0 -0.25 0.25 0 0 0
( 144 16 8 ) ( 128 16 8 ) ( 128 16 -8 ) common/caulk 0 0 0 -0.25 0.25 0 0 0
( 128 16 8 ) ( 128 -96 64 ) ( 128 -96 48 ) gothic_wall/iron01_e 0 0 0 0.25 0.25 0 0 0
( 128 16 -8 ) ( 128 -96 48 ) ( 144 -96 48 ) common/caulk 0 32 0 -0.25 0.25 0 0 0
( 144 -96 64 ) ( 128 -96 48 ) ( 128 -96 64 ) common/caulk 0 0 0 -0.25 0.25 0 0 0
( 144 16 -8 ) ( 144 -96 48 ) ( 144 -96 64 ) gothic_trim/metalsupport4j 1 0 -116.5 0.2199999988 0.200000003 0 0 0
}
// brush 9
{
( 144 -96 64 ) ( 128 -112 64 ) ( 128 -96 64 ) gothic_trim/metalsupport4j 0 0 0 -0.25 0.25 0 0 0
( 128 -96 48 ) ( 144 -96 64 ) ( 128 -96 64 ) common/caulk 0 0 0 -0.25 0.25 0 0 0
( 128 -112 64 ) ( 128 -96 48 ) ( 128 -96 64 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 144 -96 48 ) ( 128 -112 48 ) ( 144 -112 48 ) common/caulk 0 0 0 -0.25 0.25 0 0 0
( 128 -112 48 ) ( 144 -112 64 ) ( 144 -112 48 ) common/caulk 0 0 0 -0.25 0.25 0 0 0
( 144 -112 64 ) ( 144 -96 48 ) ( 144 -112 48 ) gothic_trim/metalsupport4j 0 0 -90 0.25 0.25 0 0 0
}
// brush 10
{
( 0 -96 64 ) ( 0 -112 64 ) ( -16 -96 64 ) gothic_trim/metalsupport4j 0 0 0 0.25 0.25 0 0 0
( 0 -96 64 ) ( -16 -96 64 ) ( 0 -96 48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -96 64 ) ( 0 -96 48 ) ( 0 -112 64 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -16 -112 48 ) ( 0 -112 48 ) ( -16 -96 48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -16 -112 48 ) ( -16 -112 64 ) ( 0 -112 48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -16 -112 48 ) ( -16 -96 48 ) ( -16 -112 64 ) gothic_trim/metalsupport4j 0 0 -90 0.25 0.25 0 0 0
}
// brush 11
{
( 0 -96 64 ) ( -16 -96 64 ) ( -16 16 8 ) gothic_trim/metalsupport4j 0 0 0 0.25 0.25 0 0 0
( 0 16 -8 ) ( 0 16 8 ) ( -16 16 8 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 -96 48 ) ( 0 -96 64 ) ( 0 16 8 ) gothic_wall/iron01_e 0 0 0 0.25 0.25 0 0 0
( -16 -96 48 ) ( 0 -96 48 ) ( 0 16 -8 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 -96 64 ) ( 0 -96 48 ) ( -16 -96 64 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -16 -96 64 ) ( -16 -96 48 ) ( -16 16 -8 ) gothic_trim/metalsupport4j 1 0 -116.5 0.2199999988 0.200000003 0 0 0
}
// brush 12
{
( 0 16 48 ) ( -16 -112 48 ) ( -16 16 48 ) common/caulk -0 0 0 -0.25 0.25 0 0 0
( -16 -112 48 ) ( -16 16 -8 ) ( -16 16 48 ) gothic_wall/iron01_e 0 0 0 0.25 0.25 0 0 0
( 0 16 -8 ) ( -16 -112 -8 ) ( 0 -112 -8 ) common/caulk -0 0 0 -0.25 0.25 0 0 0
( -16 -112 -8 ) ( 0 -112 48 ) ( 0 -112 -8 ) common/caulk -0 0 0 -0.25 0.25 0 0 0
( 0 -112 48 ) ( 0 16 -8 ) ( 0 -112 -8 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 64 -96 48 ) ( 192 16 -8 ) ( 192 -96 48 ) common/caulk -0 0 0 -0.25 0.25 0 0 0
}
// brush 13
{
( 144 16 48 ) ( 144 -112 48 ) ( 128 16 48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 144 16 48 ) ( 144 16 -8 ) ( 144 -112 48 ) gothic_wall/iron01_e 0 0 0 0.25 0.25 0 0 0
( 128 -112 -8 ) ( 144 -112 -8 ) ( 128 16 -8 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 128 -112 -8 ) ( 128 -112 48 ) ( 144 -112 -8 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 128 -112 -8 ) ( 128 16 -8 ) ( 128 -112 48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -64 -96 48 ) ( -64 16 -8 ) ( 64 -96 48 ) common/caulk 0 0 0 0.25 0.25 0 0 0
}
// brush 14
{
( 128 24 8 ) ( 128 0 8 ) ( 0 24 8 ) gothic_trim/tower_side2b 0 64 -90 0.25 0.25 0 0 0
( 128 16 64 ) ( 0 16 64 ) ( 128 16 -64 ) gothic_trim/stucco7trim 0 0 0 0.25 0.125 0 0 0
( 128 24 64 ) ( 128 24 -64 ) ( 128 0 64 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 8 0 ) ( 128 8 0 ) ( 0 32 0 ) common/caulk 0 32 0 0.25 0.25 0 0 0
( 0 0 -64 ) ( 0 0 64 ) ( 128 0 -64 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( 0 0 -64 ) ( 0 24 -64 ) ( 0 0 64 ) common/caulk 0 0 0 0.25 0.25 0 0 0
}
// brush 15
{
( 144 32 8 ) ( 144 16 8 ) ( 128 32 8 ) gothic_trim/metalsupport4j -0 0 0 0.25 0.25 0 0 0
( 144 32 8 ) ( 128 32 8 ) ( 144 32 -8 ) gothic_trim/metalsupport4j 0 0 0 0.25 0.25 0 0 0
( 144 32 8 ) ( 144 32 -8 ) ( 144 16 8 ) gothic_trim/metalsupport4j 32 0 -90 0.25 0.25 0 0 0
( 128 16 -8 ) ( 144 16 -8 ) ( 128 32 -8 ) common/caulk -0 0 0 0.25 0.25 0 0 0
( 128 16 -8 ) ( 128 16 8 ) ( 144 16 -8 ) common/caulk -0 0 0 0.25 0.25 0 0 0
( 128 16 -8 ) ( 128 32 -8 ) ( 128 16 8 ) gothic_wall/iron01_e 0 0 0 0.25 0.25 0 0 0
}
// brush 16
{
( 0 32 8 ) ( 0 16 8 ) ( -16 32 8 ) gothic_trim/metalsupport4j 0 0 0 0.25 0.25 0 0 0
( 0 32 8 ) ( -16 32 8 ) ( 0 32 -8 ) gothic_trim/metalsupport4j 0 0 0 0.25 0.25 0 0 0
( 0 32 8 ) ( 0 32 -8 ) ( 0 16 8 ) gothic_wall/iron01_e 0 0 0 0.25 0.25 0 0 0
( -16 16 -8 ) ( 0 16 -8 ) ( -16 32 -8 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -16 16 -8 ) ( -16 16 8 ) ( 0 16 -8 ) common/caulk 0 0 0 0.25 0.25 0 0 0
( -16 16 -8 ) ( -16 32 -8 ) ( -16 16 8 ) gothic_trim/metalsupport4j 31 0 -90 0.25 0.25 0 0 0
}
}
// entity 1
{
"classname" "info_player_deathmatch"
"origin" "80 144 16"
"angle" "-90"
}