Lighting Issues

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CLOUDspawn
Posts: 46
Joined: Fri Feb 12, 2016 3:03 am

Lighting Issues

Post by CLOUDspawn »

Hello,
What if I wanted to make a level brighter but I didn't want to put in actual "lights"? Is there a way to to this?
thanks
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Lighting Issues

Post by Hipshot »

You can _minlight the entire level, but if you don't know what you are doing, you might mess it up, level will look washed out and so =)

You can always read these things if you read the text in the worldspawn entry in the editor.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Lighting Issues

Post by Eraser »

Just don't do the lighting compilation stage? You'll end up with a fullbright level without lightmaps. Maybe that's what you want? Not sure what you're after.
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