trouble with Capture the flag map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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CLOUDspawn
Posts: 46
Joined: Fri Feb 12, 2016 3:03 am

trouble with Capture the flag map

Post by CLOUDspawn »

Hello,
I was trying to make a capture the flag map for the first time today, and everytime I go to run it, it gives me an error: player_start_deathmatch missing or something like that. Any clue what it could be? I made a blue flag on one side, red flag on the other, set up some blue spawns and some red spawns points.
thanks
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: trouble with Capture the flag map

Post by Eraser »

Are you running the map in CTF gametype?
If so, maybe an info_player_deathmatch is used to initially spawn spectators if no intermission camera is present?
sst13
Posts: 298
Joined: Mon Feb 15, 2010 11:05 pm

Re: trouble with Capture the flag map

Post by sst13 »

You should always put an "info_player_intermission" in your map.

I made a small guide for gametype related entities: http://sst13.de/dev/sst13_Team_Entities ... _Guide.txt (german / some kind of english) :D
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
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