I'm Retro_Mapper and I'm new here. I guess I'm pretty late to the party but I'm interested in making some Q3/QL maps. Google brought me here and luckily, there's a ton of information to be found. There are just a couple of things I'm unsure about.
- I've installed GtkRadiant 1.6.4 because it has QL support. I can make maps using QL textures. If I make a Q3 map I can use custom textures. Can I use those custom textures in my QL version as well? If so, how? Does the same apply to custom models?
I've found some tutorials on how to setup GtkRadiant 1.6 for QL using Wolfcam but that's outdated right? No need for Wolfcam anymore.
I've found some advanced techniques on Simonoc.com. Can I apply things like texture blending in QL as well?
I tried GtkRadiant 1.4 as well. I kinda like it. Can I switch my maps easily between both versions or will it cause problems?
All the tutorials talk about optimizing your map but it mentions tris counts that are over a decade old. What performance numbers should I aim for?
It doesn't seem to be possible to add a levelshot to QL maps? Or am I doing something wrong?
I guess alpha/beta testing is out of the question due to the limited size of the remaining community?
Thanks in advance,
Retro_Mapper